games website "Call of Duty 9: Black Ops 2" detailed review: Cusp, undefeated king

    Personal mood

    Since the release of the first game in 2003, this epic game series has been based on the lower end of the people engine (self-improved IW engine), trying to create the most Hollywood movie war experience, in the era of anti-alialiation, high resolution, exaggerated physical effects and powerful physical destruction engines. His "textured" nature doesn't affect his expressiveness;

    While his approach to play has always been mindless "guns, guns, guns, guns, guns" on low difficulty, his most distinctive feature - which most players relish, and a few rave about - is a highly linear game experience with no branching story organized by a pre-programmed movie-like script.

    Therefore, many people malevolently predicted that he would come to a dead-end day in the process of constantly repeating himself, and in nine years, he has completed self-transcendence, and affected the arrangement of FPS, and even other types of game stand-alone process.

    Through the main perspective, he showed the strongest movie performance and blockbuster aura to date, and he is the most cumulative sales of first-person shooter games in history, he set a world record for the total number of pre-orders of the game before the release of more than 4 million copies, and achieved $550 million in sales in five days.

    It is such a group of EA "defectors" who temporarily took over the original brand and became the uncrowned king of the FPS field today, and Call of Duty has gone through his passion era. (Here, I would like to thank the witch God for his self-funded video capture card, thank alvin for his selfless help, and thank Uncle Party 402 for its technical support)

    Game introduction

    Call of Duty9, or Call of Duty9, is a classic FPS series that features chaotic, intense, yet authentic first-person shooter experiences.

    "Call of Duty 9" uses a new 3D engine design, not only makes the game picture more delicate, but also more realistic in the real-time light and shadow, explosion, fire, smoke and other effects, so that players have the shock of being in the battlefield.

    The game is set 20 years after Black Ops, during the Cold War. As we can see on the official website, the game has added some futuristic weapons, which is a first in the history of the Call of Duty series.

    Game screen

    This element of the game screen is definitely not only a reflection of the hardware function, but also not the so-called host party and PC when spraying abuse at each other's G-spot. Most of the time, the game graphics reflect the game production team's ability to control the engine, the understanding of the game picture composition and character setting.

    We all know that movies use short trailers and large, flashy posters to attract fans. New books and music albums also rely on elaborate cover packaging to attract unfamiliar readers. Similarly, when most players choose a game, the performance of the game screen is definitely the first threshold for players to play the game, which is also the reason why manufacturers launch a product to hype the picture.

    In fact, the quality of the screen also represents the quality of the game to a large extent. The screen of the Call of Duty series seems to have been one of the key factors that the vast majority of players and professionals have been criticizing, nothing but the engine.

    Call of Duty: Black Ops 2 still uses an improved version of the IW engine for thousands of years, and the overall picture is a certain improvement over Modern Warfare 3, but it is indeed more limited. Here we take a detailed look at the picture expression of Black Ops 2 from five aspects, such as game background, game color matching, game composition, game modeling, and game details.

    Game background

    Regardless of the physical performance of the game screen, a good background setting will definitely give people a different kind of shock. The most successful games in this regard are undoubtedly the two main console monopolies Chainblade Qui and Chainsaw Horse. The vast and magnificent setting of the background highlights the world view of the game.

    In contrast, the Black action series has been focusing on dark and cold suspense blockbusters from the beginning of the generation, so jungle battles and sneaky battles are essential, and the scene is not an open outdoor large-scale conflict or a complex and tortuous indoor chase and escape. Although compared with "God of War" and "Gears of War" there is a lot less "atmosphere" and "majestic", but there is undoubtedly more "refined" and "delicate".

    Game color matching

    The concept of "color matching" comes from the movie, people who have seen "Curse of the Golden Flower" know that this is a bad movie, but it is undeniable that after so many years, when we have almost forgotten the poor performance of big wood teacher and many split clothes to seize the eyes of people and dogs, the golden chrysanthemums that open all over the city will still flash in front of us to make us unforgettable.

    When Zhou stutter led the army to return home to save the mother was completely wiped out, the large group of blood stains on the chrysanthemum petals scattered on the ground is like a large halo under the thick and heavy color, reverberating layer by layer, so far floating in our hearts...... When it comes to the color matching of FPS, there are no other than two categories, one is the gorgeous school represented by Frost and CryEngine, the main color is white and bright, and the other is the Unreal engine and IW engine represented by the dim yellow and dark realism.

    From the just-released "Medal of Honor: Soldier" and "Crysis 3" multiplayer testing, the use of powerful engines and dynamic light sources bright scenes is undoubtedly easier to bring the most direct sensory stimulation to players. In contrast, the color of the screen of Call of Duty: Black Ops 2 gives the player the most direct feeling of lukewarm.

    From the all-over yellow sand dominated by pure yellow in the opening scene to a large number of scenes after, regardless of the main tone, the overall color scheme is absolutely dark, and the head is completely dark. The dark images are full of exciting pleasure and dominant desires - strong, bold, extreme. It is a symbol of the fiercest and darkest human emotions: anger, hatred, desire, venting......

    T group from the beginning of the world of Five Generations of War to Black Ops to Black Ops 2, has been focusing on depicting a darkest world, conspiracy, betrayal constantly, in the throat of the player while gripping the player's heart, so that you can't breathe. In the dark scene surrounded by crises, the portrayal of the hero's psychology is highlighted, and humanity is so ugly and vulnerable in the face of war!

    Game composition

    From the perspective of the overall picture, this factor is undoubtedly the most important. We have come all the way from the FC era, experiencing 2D, pseudo-3D, 2D3D mix and match to the current almost fake game screen. From the Mosaic to the photo level, the performance of the picture has made us feel the rapid development of engine technology for more than ten years.

    "Black Ops 2" through the IW3.0 Engine updated BO2 Engine, improve the multi-texture mixing technology, water pattern special effects processing, lighting system, lens halo special effects, high dynamic light rendering, reflected light, dynamic self-shadow, The PC version of DX11 supports technology and reconstructs zombie mode into the multiplayer engine.

    There's always a moment when we want to find who we really are. From the game of grass and trees, from the beginning of spring and autumn moon, along the path of poetry, to reach the depths of our hearts. "Sunrise river red fire, spring river water green as blue", there is no Crysis amazing grass and wood portrayal, there is no battlefield 3 strong detail expression, there is only withered vine old trees, small bridge water.

    Game modeling and game details

    Game modeling is a smooth transition, with no significant progress. The character model is regular, the miscellaneous soldiers all look the same, and the teammates and bosses are depicted with bright personalities and lifelike. Clothing wrinkles are limited by the host skills and do not show too many advantages.

    The model of the gun is excellent in the past, not only the number is large, but also the details of each gun can be shown one by one. The loading, the bolt, the fire when the bullet pours, the muzzle smoke after the fire is extinguished, it all works perfectly. The enemy's injury after being hit is also shown vividly by the real physics engine.

    However, objects and shelters are still indestructible, and interactive scenes are pre-set. The details in the game are very good, especially after the large-scale desert raid at the beginning of the game, the soldiers of the victorious side or shoot in the air to celebrate, or carefully search for the enemy soldiers who are not dead, etc., looking forward to your careful observation in the game, I believe you will be surprised!

    4. Game music/sound effects

    A successful game, in addition to its iconic screen operation of excellence, there is a very important point, that is, with the eyes can not appreciate the soundtrack. Presumably we still can not forget the FC era of "Contra" "Super Mary" and other BGM, although only monotonous analog sound but let people unforgettable.

    Just as a good movie has a good soundtrack, a game needs to have good music that fits its theme. Both plot development and setting off the scene, so that the player is more involved. In this regard, the Call of Duty series has never been beaten, whether it is the game soundtrack, character voice acting, or the game's mimetic sound effects.

    The original sound of "Black Ops 2" is still based on the symphonic mixing of rock style, the strong modern instruments, the tension and excitement of the battle, and the atmosphere dare not take a breath, and the atmosphere is like the cloud and the moon, although the time is not long, but it is the finishing touch, highlighting the brutality of the war.

    The sound of bullets blasting, the metal sound effect produced by gun bolt impact (all real gun records), the roar of shells exploding around, the ear is full of machine gun roar and layers of sound waves echo, comrades desperately Shouting, at that moment, in front of this three-dimensional battlefield expression, will definitely make players feel how weak they are holding AK47... In fact, this is roughly what war should feel like - dancing a magnificent death tango.

    5. Game operation

    Game control cannot be separated from basic FPS control. The Call of Duty series has always been a leader in terms of fluidity and impact. The reason why it can give us a smooth and refreshing combat experience is also related to the simple operation and highly integrated scripted process.

    Vehicle combat, hand-to-hand combat, rope climbing, horseback riding, parachuting, diving, assassinations, sniping, slow-motion door breakdowns, control of unmanned bombers, control of robots, and so on. Although the impact in FPS games is not as important as the ACT, as one of the most important factors affecting the player's feelings, the shooting feel of the gun is crucial.

    Different weight firepower weapon shooting in different positions of the enemy to obtain force feedback, with different hard straight and fire output cooling, coupled with the unique vibration of the gamepad game, the effect of the bar! The variety of firearms is also very rich, from machine guns, pistols, rifles to RPG stinger rockets, from the red dot optical silencing ACOG should also have.

    We have all the high-tech gadgets we don't have in modern warfare. What are the details, please go to the game to experience, I think you will be surprised!

    Game style and system

    From Call of Duty's "main view war movie" practice, the graphics are no longer the primary factor, but a credible, coherent, and "theatrically meaningful" story (which puts the player in character) can appeal to a wider audience and keep players interested in the longer game.

    There are few games like "Call of Duty" that can attract players to complete the game in one sitting (the forum has a full story of the game, 5 and a half hours), when the hardware has improved to a certain extent, producers began to borrow movie cutscenes and shots to fill in the story of the game, and many of the movie inspired games are familiar stories;

    A film may amplify an effect in a game, or present the confusion generated by the interaction between the game and reality, or look forward to and reflect on the future of the game. Black Ops 2 captures players' attention from the beginning with a massive head-on clash.

    Cutscenes are read with the words of an elderly man (whose identity has been kept top secret for the time being to avoid revealing the plot), or muttering. There are also important Black Ops characters in the game CG, I think, just from the game flow setting and the intensity of the script, Medal of Honor: Warrior is a failure.

    To put it crass, "Warrior" is actually following in the rear of "Call of Duty", learning a four different, not only lost their proud of the glorious tradition, but also made themselves into a picture of a tiger can not be anti-dog embarrassing situation. Of course, this article will not focus on the comparison of the two.

    Let's continue to go back to "Black Ops 2", the game adopts two main lines of parallel progress, one is modern, and one is the future, and the Chinese scene that everyone likes to see will also appear in the future line, the two lines cross forward, not only explains the real ending of "Black Ops", What the protagonist wants to do in "Black Ops" but does not do is replaced by the protagonist's offspring. Inherited from the dark and cold of Black Ops, this generation takes the suspense style one step further.

    At present, the most accepted feature is that the game can choose firearms and throwing props before the official start of each level, including the main weapon, pistol, and various accessories color camouflage graffiti. Of course, they are unlocked slowly as the game progresses.

    Vii. Conclusion

    Due to the time factor and host stealing and other you understand the reasons, at present we can only give you this version of the single-player mode host review. Overall, the quality of the game is both unexpected and reasonable, as always the hot stimulate COD Hollywood blockbusters model, as always the game screen, quality and sales with this golden sign will remain strong.

    Floret also with many good gay friends in the forum COD group at the same time pre-purchased the genuine version, such as the 13th steam officially unlocked after we will also bring you the PC version of the multiplayer and zombie mode detailed evaluation, I hope you don't miss!

    No introduction yet....

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