games website "Cataclysmic" detailed review: the gameplay is nearly full!

    Pre-review gripe:

    When there is no limit to the screen versus no limit to the gameplay, who will win? In the 1980s, graphics were not the most important criterion for video games, and now many gamers are demanding more and more graphics.

    In this extreme, there is even a kind of player called the "picture party", and there are comments like "this kind of game picture does not want to play". It makes you wonder, shouldn't the most important thing in games be "fun"?

    The popularity of the picture party has led to the birth of a group of "kimchi" online games that look good but are actually not nutritious, and even some players have abandoned the Elder Scrolls 5 because the picture is not good. South Korea's clever game makers saw this and produced a large number of beautiful, empty online games.

    Even if it is nicknamed "kimchi", domestic manufacturers are scrambling to introduce it. On the one hand, domestic online games are not good, on the other hand, it is also one of the results directly caused by the picture party.

    The same thing also exists in the stand-alone game manufacturers, while throwing down a large amount of production costs, producing a beautiful picture of the game, and these games have begun to become "kimchi".

    A new work is more gorgeous than a picture, a big move is more shocking than a CG is longer than a, but in retrospect, how many can let people play for a whole year? Do not know since when, the screen has become the first criterion for selecting a game, and the game with poor screen?

    Game screen: 0   There are only a few strings as the screen, so imagine...

    As shown in the picture, the scene of Cataclysm - Life After Disaster is made up of some characters. When I first saw it, I also felt that this picture can only play the string of 01 to be comparable. (Cold sweat)

    So, this picture is no picture. As an indie game, the graphics and music are its shortcomings, and there's really nothing to say about it. james once said in the video that this game uses the most powerful image processing system in the world, that is, imagination.

    Just the picture, the graphics package, barely a 2, right?

    Game sound: 0   There's no sound. Hey! Imagine this too...

    I told you there was no sound, no sound effects, no background music. Enjoy the sound of swords, swords, halberds, axes, hooks and forks cutting into the flesh when killing zombies... You can imagine that.

    Gameplay: 9.6  Well, since there's no pictures and no music, what is there?

    The first thing to say is that Apocalypse is not a MUD, but a Roguelike that can do anything.

    Roguelike games have far more freedom than sandbox games, like when you play Old Man's Scroll bar, you can wander around. It seems that only a powerful enough CPU, a sharp graphics card and a large hard drive can provide enough room for sandplaying.

    The freedom of American RPGS has always been the heart of its fans. But this freedom is built on a massive production budget, you can make different choices, you can do "anything" but do a limited number of things.

    Roguelikes, on the other hand, are "mini-games" that allow the player to do an incredible amount of things and even create a world, such as Minecraft. Roguelike games have a long history, and Minecraft was inspired by Dwarf Fortress.

    As for why it's called a Roguelike, there's a game called Rogue. In Rogue, the player is represented by an @ character -- in homage to Rogue, many Roguelikes today represent the player in this way, and monsters are represented by the first letter of their name, such as a Zombie being a Z.

    Of course, Cataclysm - Life After Disaster also uses this system. The plot of the game is very simple, you only need to know that this game has an apocalyptic sci-fi background, you need to go down many, many layers of mazes, obtain treasures to strengthen the equipment, and then try to survive.

    Is such a no picture, no music, no story of the game, why it can make people so fascinated? There is only one reason "freedom". Maybe some players are tired of the beautiful picture of millions of polygons, the tension created by various instruments, the drama of dogs...

    In Cataclysm, none of that exists. So the game began to go back to nature, to the ultimate goal of the game - pure play.

    Many times we don't know what we want, and we are blinded by the surface. The game players can do more things to complex, to eat to sleep to rest, to prevent illness will be missing arms and legs.

    The variety of skills is dizzying, and there are more combinations, as well as martial arts and body strengthening... Fighting little monsters, cooking and eating, all kinds of bizarre deaths could fit into 3,000 Bizarre Deaths.

    Regardless of appearances, the world of "Catastrophe - Life after Disaster" is vast, there is so much content to explore, and the degree of freedom is high, so that countless large-scale games can only look back. Games are full of unpredictable and infinite possibilities, and when everything is possible, we can create infinite possibilities.

    No introduction yet....

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