games website "Chino Conflict 2" detailed review: excellent sequel, mediocre game
If you have played Kino I, you will know that Kino Conflict is a very extreme first-person action game, which means that people who love Kino Conflict will love it, and people who hate Kino Conflict will hate it.
Why? Because this game is very innovative in subject matter and creativity, this will naturally win some players like, but the completion and details of this Chino one are very rough, and there are a lot of bugs, which is also despised by many players. So the more controversial the game, the more worthy of review is the sequel.
For example, their main interface, a picture of a dynamic effect is dangling, and I have a bad feeling when I see this interface.
So, what will this sequel to the Kino conflict look like?
First, hardware and picture - 5/10: only quantitative change without qualitative change
The recommended configuration of this game is generally nothing very strange, such as 4GB memory, I5 processor and 4G hard disk capacity are very in line with the nature of this game "sketch", but I do not understand why on STEAM graphics card requirements will write a very serious GTX280 (write 260 more mainstream it)?
I guess the computer configuration for this game is GTX280!
Very good panorama, but unexpectedly the actual effect is not as good as this... .
Therefore, under the graphics card drive of 1G video memory, the actual game, whether the effect is fully open or fully closed, the frame number is very smooth (talk about it in detail below), so there will be no stutter and screen tear after opening the lock frame (as an action game, frame stability is still very important). So low profile players can also enjoy this game.
Of course, I'm talking about your computer's "enjoyment," not your own. Because the graphics of this game are really not good.
Although the changes are obvious from the perspective, the Kino One's luster is better, and some of the scene materials are too reusable.
So the game screen is like this, you players should really admire the ACE game production team, because they can take the Unreal engine to make the SOURCE engine game effect.
On the one hand, they did not make the picture carefully, and on the other hand, many details and materials in this game are directly used from the time when they used SOURCE to make Chino, that is to say, the SOURCE engine directly moved to the unreal, which can save money!
The highest picture quality and the lowest picture quality comparison, in the case of GTX460 1G video memory plus 8G memory plus 3.01Ghz CPU, the effect of the full open frame will be about 50, the full close is 40, it can be seen that the game effect is fully open for the current computer or there is a certain pressure
In the high opening and full level of the game, we can see that in addition to the light and shadow difference reflected in the red box, the most important difference is the delicacy of the green box place map. Of course, there's a difference, but it doesn't make a huge difference...
And then there's the reuse of material I just said, at least add a hood or add a necklace... Meaning? Added a necklace.
Well, it's fine if it's not good, but it's fine if it's good elsewhere.
Plot and music - 5/10: still confusing plot, and lazy music throughout
The plot of Kino conflict one is very absurd, after the hero Ghat returns from "hunting", the strange-looking brothers and sisters are all hostile to you, and the FatherMother who can't tell whether it is the father or the mother no longer recognizes you as this son, no one tells you why, it is to beat you, beat you, scold you, and drive you.
Until your aggrieved you brought a golem from what you thought was the end of the world. The game ended in a hurry after God opened up at the end of the saga and told you all the secrets in one breath.
Do you dare tell the hero the truth? How did I come up with the latest theatrical version of a cartoon? You're gonna piss off the hero or all the players and viewers.
How did this girl suddenly "rise", the first one is the most powerful to kill the male protagonist is her, and it is really the "Mavi shadow song" from hate to love...
Wait till two? The game starts with the Golem dominating their city, and what happened between one and two, and why the Golem ruled, is completed from the game. But here's the problem --
A lot of puzzles in the first generation are so screwed up, why did you not cheat Ghat but directly drive him away? Why did many interesting creatures in the first generation get abandoned? Why did the setting of shrines in the first generation mention why there are no more in the second generation? Does that mean it's all there, or does it have to wait until three generations to explain it?
Okay, we'll be waiting for Kino Conflict III.
God kill actually put the front feed into the teaching mode, now how many players see the teaching mode. Your plot is a big failure!
As for the music and sound effects, they were terrible. If it is not because of the purchase of genuine embarrassed to play a low score, it is estimated that 4 points can not stop.
First of all, many of the sound effects are old sound effects, action sound effects, bullet sound effects, throwing grenades and even many people's shouts and shouts are exactly the same. If you make your own sound effects, the same is the same, but many sound effects are inherent in the SOURCE engine, which let us use what expression to express it...
The music is general, but not ugly, but the atmosphere of the music is always completely different from the content presented by the game screen, the music is passionate when escaping, the music is strange when fighting, and there is basically no background music to listen to when wandering in the city. The development of the plot depends entirely on the hard reading of the text.
When players play this part, they will know that the music is passionate and terrible, but it is only secretly left to the transfer point. As for what? I feel like I haven't bothered to cut the background music for a live calculus.
Simply put, this part of the savings went badly.
Three, the actual start - 6/10, extremely excellent sequel, extremely mediocre new work
Maybe you players can't believe it, but here we still have to tell you players - Chino two this game is completely prepared for players who have played Chino one, because only after playing one can they feel their so-called "sincerity" and "progress".
Yes yes, Gen 2 has improved many of the imbalanced and unreasonable aspects of Gen 1: infinite kicks have been reduced, bombs don't drop 2-3 meters at a time, guns don't have infinite bullets and are durable, handheld weapons have improved power, characters no longer see twisted arms and legs after movement, the path has a marker, and NPCS have a dialogue marker.
The most unreasonable spear has been changed to this, when dual spear can hit FA-MO without damage.
Look, so many setting problems and flaws, you have not played a generation of players know how terrible this game is.
Of course, it is not to say that there are no advantages, in addition to these, there are still many places in this generation of innovation, and its concentrated reflected in the battle.
For example, the combo system of this generation has been reformed, the strike action is more smooth, the strike feeling is strong to explode, the sound effect is not good but the time point is excellent, so the feeling of playing is much better than the first-person action games of the same period.
But this hand... Is this a praying mantis punch? Does this spanking hurt?
Again, this generation finally joined the teammates, is no longer standing in the corner to shoot the enemy's parallel goods, but can go up to the front to the protagonist swing damage. But here is another shortcoming in the game to expose, that is, the worst AI.
If you hit a teammate, your teammate will beat you, your AI will jump off the building, and your card Angle AI will not chase you. What does that mean?
Although this generation is no longer a purely linear process, it has joined the free sand table of "what you like to see", and there are small tasks to pick up and so on. But these changes did not change the essence of the game is very bad, even foreign game websites did not give high scores.
Okay, I forgot they don't have any money.
Overall review - 5/10, if you play 3D halo and have other games to play, don't waste your time on this game
In fact, the Quachino conflict is an excellent sequel to find a step down, we need the distinctive characteristics in this game is not reflected at all, which makes the author can not help but think of the "Witcher 1" and "Witcher 2" qualitative leap, this is a game production team should have.
In fact, the game was given such a low rating not because of the poor quality of the production team, ACE's World Stone is a great sketch game, but if you start from the sketch to try "big stuff", you should definitely consider the funding and staffing issues. I don't believe ACE would have purposely made this mediocre work of Chino, but they just didn't have enough reality to meet it.
If not, let's do it.
Did you guys cut through the mountain?
Further reading:
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