games website "Dusty's Revenge" detailed review: a brave attempt
When you first see the style of the game, when you first see the graphics, when you first play the content of the game, if you want to say, "How is this game so much like Shank?", please say so.
There's no way to deny that there are a lot of things that are different between Shank and Revenge Rabbit, but there are a lot of things that are very similar between the two games.
Therefore, this article will appear from time to time to compare this game and "Flash", so I apologize for the adverse reaction caused by the viewing review of players.
So the game review begins
• Hardware and picture (7/10) : the requirements are not high, and the western style is very appropriate, but the repeated use of background materials is too high
In general, according to practice, we should come up to see the game configuration requirements, but for this rabbit, there should be no computer will call running pressure, at most is the component installation is not complete and led to some such and such games can not go.
In addition, this is a very stylish action game, so this review will save some ink in this area.
But really, if you are looking at the review of the player's master is really a PC game player, that "Crysis" what can not take up does not matter, this game can not take up can not say the past
Let's talk about the game screen,
Upon entering the game, the silver of bullets and the red of revenge, coupled with the earthy yellow tone characteristic of the game's western style games, these three colors established the original intention of this game is to spew blood and knife into the flesh of the violent action.
But when you really enter the game, many players suddenly realize that something is wrong
Why is the protagonist a rabbit? !
In fact, the game circle is so interesting, originally was a very similar to Django 18+ theme, the result of this hanging rabbit + bear + dog. The age review of this game was pulled down directly, which is too unprincipled
Well rabbit and regardless, coupled with his cute ears so we can forgive, not to mention the shape of the rabbit on the whole is quite in line with the western style of the game, in line with the development of the plot, in line with the reverberation of BGM, but also in line with the game background screen...
But here the problem arises, it seems that the repeated utilization rate of the background screen of this game is somewhat too high, and many times after the first scene of the same level, you will find that the next scene is very similar to the previous one.
It feels bad to save money like this, so I specifically checked the PD Design Studio that made this rabbit, it seems that they were only a company that made mobile games before making this rabbit, no wonder!
Mobile game companies which is not save small money pit users big. Look at those $1,000 plants all over the place.
In addition to the same background, there are many strange backgrounds that do not grasp the core of the game, such as this strange face, which is completely the artist threw his abandoned material into the superior
two Plot and music (6/10) : Music does a lot, but it is not good enough, please change the plot of dog blood
Not to complain, but I can name more than a dozen movies and games in which a Western protagonist with all kinds of joy comes home to a burning sky and a house massacre as the beginning.
That's when Shank started. Then the plot development is also A complete set of ways: the protagonist who embarks on the road of revenge will always find that the enemy they have been chasing is actually a younger brother, and the real culprit B is someone else, and it is unexpectedly the protagonist.
All right, that's it. Let's talk about character development.
The plot is not enough characters, it has to be said that this game has an advantage of using animals as characters, that is, it can be more intuitive to distinguish the relationship between the enemy and me.
Bajidu, an old dog with a large teddy bear and a sniper rifle, and the main character Rabbit form an alliance of weak animals. The bosses and enemies are either big tigers and bulls or rats, which symbolize the wretched and evil.
This keeps players from having to think about whether or not they will eventually backfire.
Although the devil is a goat's horn, but the man with the horn how to look like the devil's feeling can not be wrong
However, the music of this game does not know what to say, first of all, the background music is very appropriate to the game's picture and instant scene, the BOSS battle music switch is also very in place, but I do not know why there is no BGM after a day to make me want to hum.
But it's better than hearing a BGM from beginning to end. Let's score a few points.
As for the sound effects of the game, such as bats and crows, you can almost always hear them. Generally speaking, it should be found in the library of popular game sound effects, which means that many of the sound effects are used by independent games who can't afford to make sound.
Since you are jumping from mobile games to PC, at least show some sincerity ah.
In addition, many sounds are not delicate enough, for example, after hitting an obstacle with a gun, is the sound of different obstacles also different?
Three. Actual use (6/10) : too many raw edges, clean up and then take out to sell ah
I have to say, this game takes this rabbit to the extreme.
After the actual hand feeling quite a lot, because the game of light and shadow effect is very good, so the rabbit fight light and shadow special effects are very gorgeous, punching light and sickle gold flash with are very in place.
And action gamers enjoy just as much flying as flying.
And a lot of interesting bugs can be used, such as this space to kill with a sickle, but the problem also appears, please pay attention to light and shadow
Talk about the feelings of the game play in detail, different from the flash that I said before, the flash is a different weapon with a section, very European and American style;
However, this rabbit is fixed equipment to learn the movement skills of the sun wind action, but I do not know how this European and American production team thinks, the move of the Sun wind but the move input is European and American wind.
The instruction input of the rabbit game does not need too strong eyes (according to the rhythm of the screen character to enter the move, of course, I do not understand), but a set of instructions after the input of the protagonist will be completed step by step according to the action, which is easy to lead to players playing too excited and input too many action instructions, so that the role can not respond to sudden attacks.
How else can you say that the Japanese are good at action games.
The idea of the two teammates' auxiliary setting is very good, but the realization is not too realistic, the biggest problem is that when manipulating teammates' remote attack, the protagonist is somehow beaten but there is no way to remedy it, especially the end of the enemy, because it is not QTE so the end of the price is often very miserable.
Of course, some people think that this action game is more fun than anything else, but as an action game, it is important to hit the gorgeous or the feel of the press is self-evident, but DUSTY's movement has a lot of flaws which is very annoying.
The first problem is tumbling. I don't understand how difficult it is to create a DASH button directly. Do you know what happens when you put two buttons together for an action?
That is, there is a new action that you don't want to press at a critical moment.
Then there is the annoying step slip, the protagonist's foot is very slippery, and the model is not fixed particularly well, under certain wrong operations you will see your character in the case of sliding and tumbling, so standing straight up the character to slide forward...
Here's a good illustration of the problem, when you press up from the left side the character will rush over the rock and then automatically roll when it comes out at the end, but when you go back from the right to the left it will get stuck.
Four. General Review: Not solid basic skills (6/10)
Some games are not like to make is a gold nest can sell money, others after their success can also get a good harvest?
You can fool the players who don't know what the gourd looks like. Go to a number of foreign game websites to inquire about the information of this game (GS,IGN,GT), basically it is not good or bad to describe. In fact, this is already a failure.
This game is very sudden, it is estimated that many players will waste it for the first time.
You know, making games is such a thing, you have ideas, I have ideas, the players here may be more than those EA, UBI first-class game production staff have ideas, more unimaginative.
However, do not stop this porcelain work without diamond in your hand (this production group was previously doing strategy games), so this game is really the PD Design Studio's test of the water, from the positive is certainly a brave attempt, but from the point of view of the fact that it is called almost play.
Let me guess, that ear is attracting a lot of players.
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