games website "Fatal Adventure" detailed review: First person Mysterious Sea
The game takes place in 1938, and James Lee Quatermain is a man of many talents, but one of his many qualities is being a big spender.
He also escorts his former college classmate, American secret agent Jennifer Goodwin, to an ancient Egyptian temple complex to retrieve an ancient artifact: the Heart of Atlantis.
He had no particular interest in the trip, and he did not believe that this prestigious work of art could be of much value, nor did he care that the Nazi secret service Ahnenerbe was searching for the heart of Atlantis.
But life always changes people's opinions. Coltman immediately finds himself in the middle of a global hunt, from the deserts of Egypt to the glaciers of the Arctic and into the rainforests of Guatemala.
The intense pursuit of several teams in this forgotten temple complex awakens Coltman's adventurous nature. As he and Agent Goodwin advance ahead of the Nazis and Russians to the heart of Atlantis, deep within these ancient temples, the ancient guardians are roused from their eternal slumber.
Coltman suddenly realized that his great-grandfather's story was not as crazy as he had previously believed. His grandfather had said that things lived forever, though sometimes they slept or were forgotten.
Nordic Games and The Farm 51 have announced Deadly Adventure, a thrilling and immersive action-adventure game that seamlessly integrates first-person shooter and puzzle-solving exploration. Nordic Games' most ambitious game ever will take players across the globe.
The game uses Unreal Engine 3 to build, inspired by Naughty Dog's "Uncharted" series, the game's overall graphics are not bad, with excellent quality to be one of the best games in this generation. You'll have to fight natural and unnatural enemies, diabolic puzzles, deadly traps, all of which will make the game the best adventure ever.
Graphics
Unreal Engine 3 accompanied the players along the way, with its low configuration requirements, God-like optimization and not losing to the Gao Fu Shuai engine screen effect for the players brought too many surprises and moved, here we are deeply grateful to the great Unreal engine 3.
However, after many fine to the photo level of the game screen and the visual baptism of various monster level game engines such as Frost 2 and CE3, looking back at the Unreal 3 engine to create the screen, if not through the high-precision map rendering of the post-art, the screen is really a little outdated.
After all, not all games can deliver a strong visual impact like BioShock Infinite with its God-like art optimization.
"Fatal Adventure" the actual picture of the game is quite good, the character modeling is relatively fine, the character's facial expression is depicted in a good way, but the clothing material is a mess, like a wrinkled clothes that has not been washed and changed for hundreds of years.
The game light and shadow effect is very good, especially in the outdoor environment, with a more delicate static and dynamic lighting effect, projected on the ground can also form a more credible dynamic shadow. The high quality and performance of the pre-calculated shadow mask, so that static light interactions can be processed offline, while retaining a more complete dynamic highlight and reflection effect.
However, in the underground and most indoor environments, it is a dark mass, looking more uncomfortable (personal has bid farewell to 3D vertigo for many years, and in the dark circle decryption of the underground part of the game, dizziness).
The object modeling in the game is relatively fine, the close-up objects that need to be solved and the gun in the player's hand are fine, but the distant part is handled with a lot of rough maps, the scene repetition rate is slightly higher, the texture is rough, and the detail is poor.
Summary: In general, for the current AAA games of more than ten or twenty G, the overall picture effect of "Fatal Adventure" is still worthy of the game volume of less than 7G.
Game music and sound effects
The game BGM is not too bright, can not leave too deep impression. As the background of the game story is set during World War II, the guns in the game basically belong to the gun configuration during World War II.
Including the tortoise story clear, a little a little American Thompson submachine gun, boom the iron fist of rocket launchers, to play the war as well as various modern theme now after a gun shooting game, world war ii and the classic feelings again next weapon shooting sound or don't have a taste.
Game operation
"Fatal Adventure" is an FPS game, but the actual combat time in the game is not too much, in fact, this should be considered a first-person adventure decryption game. Therefore, the combat part of the game feels poor, the gun model and shooting sound are good, but the shooting feel is serious. The force feedback of shooting enemies and monsters is basically equivalent to playing air, and fortunately the shooting part of the game does not account for too much, otherwise it is really unbearable.
Game system and style
The puzzle of the game accounts for a considerable part, and before entering the game, you can choose not only to choose the difficulty of the game but also to choose the difficulty of the puzzle in the game, and the flower who thinks he is intelligent has no hesitation in choosing the highest (di) puzzle difficulty to play the game.
Most of the puzzles in the game are still clever, and it can be passed smoothly by thinking about it or observing the surrounding environment.
And most of the puzzles in the game will not let the player run around the map, just for the current puzzle, after solving it, you can smoothly enter the next scene. But even so, 3D vertigo can occur.
The application of left hand props in the game is more frequent, such as flashlight burning mummy, treasure collector notes prompt task points and puzzle points, etc., players can hold props in the left hand and the right hand to hold the box forward, without frequently switching props and firearms, which is a good job.
Since it is an adventure puzzle game, collecting treasures is an indispensable part of the game. The game's integration of treasure collection and unlocking skills greatly enhances the importance of the collection part, making the collection part of the game no longer just a backside of the game as in other games.
The treasures in the game are not difficult to find, but each treasure has to go through a puzzle before it is obtained, and some will be forced to fight, in short, the treasures are not so easy to get.
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