games website "Forget me Not" detailed review: romantic art game
Recommended audience: action adventure and puzzle players, cyberpunk fans
Summary: For those who have been exposed to video games since childhood, Capcom will be no stranger to this manufacturer, and because of some well-known events, we gave its "card bitch" this nickname.
Founded in 1979, Capcom has provided players with countless classic game series, from the earliest arcade games to today's platform games, From "Street Fighter", "Mega Man", "Ghost Warrior", "Devil May Cry", "Resident Evil", "Lost Interest", "Warring States bssara", "Monster Hunter", "Reverse Judgment", "Dragon's Creed" and so on, just pick one and you will be a hit.
Capcom is a foreign manufacturer that attaches great importance to the Chinese mainland game market, and its games not only have official Chinese characters, but also many famous producers and company executives often come to the mainland to participate in activities) and the features of the games released by Capcom are respected by players as "action God".
2013 is destined to be an extraordinary year for Capcom. In less than half a year, Capcom launched four blockbuster stand-alone games and one more eye-catching online game, from "DMC Devil May Cry", "Resident Evil 6" (PC version), "Resident Evil: Revelation HD, Monster Hunter Online, and today we're going to talk about Forget-Me-Not.
Forget Me Not is a third person sci-fi action game with a female protagonist produced by Dontnod Entertainment in France and published by Capcom. Dontnod Entertainment is a new game studio based in Paris, France, founded by former Criterion, Ubisoft, and EA employees who have previously worked on and published several AAA games.
So although this is a brand new studio, Forget Me Not is also the first film of this studio, but its staff development strength we can not question. At the same time, the game is not an outsourcing work in the traditional sense, as the relationship between Dontnod and Capcom is similar to that between Naughty Dog and SCE.
As a famous romantic French, this game is filled with art from beginning to end, gorgeous scenes, excellent art, supplemented by the world's top orchestra London Philharmonic Orchestra played the game soundtrack, giving us an absolutely shocking audiovisual feast (in fact, a bit like "oni" style).
However, the shortcomings are also more prominent, the sense of attack did not get experience from the "action Heavenly respect" there, as an action game, some perspectives in the battle are also surprising, but overall it is still a distinctive and excellent work, so let's enter today's detailed evaluation.
Before I do that, a few things,
1. The PC version and PS3 version come with Chinese, while the XB360 version does not.
3. This game is a pure single player game, no multiplayer mode. A big factor affecting whether players buy legitimate games today is whether the game has multiplayer mode, so in the face of this more conscientious price of legitimate games, the choice is up to you.
Introduction to the game -- 8.5 points
Forget-me-not is a memory-themed sci-fi action game set in near-future Paris in 2084, in which human memories can be sold and bought on the black market, and the main character of the game is a woman.
In the game world, all humans are indoctrinated into a Sen-Sen, a system that can capture memories and freely exchange and trade them online. The company that manufactures Sen-Sen perception systems is called Memoryeyes, and this company controls the circulation of memories throughout the world.
The heroine of the game penetrates human memories and learns about his past through memories.
Summary: Full of science fiction setting and plot interpretation, about the memory of the game theme will be very cool!
2. Game screen -- 9 points
Set in 2084, Forget Me Not feels a bit like the chaos of 1984, with a sharp divide between rich and poor. The Forget-Me-not game begins in the new Paris, which still has the Eiffel Tower, the Arc de Triomphe and more.
They seem so small in a world of chaos, skyscrapers and machines.
The overall graphical style of the game is excellent, full of Parisian postmodern realism, and because the game is set 70 years in the future, we also see a strong cyberpunk style in the game:
The disparity between the rich and the poor, the self-reliant underground economy by hackers and outsiders. Corporate culture is wildly exaggerated, but subcultures also persist. And of course, people's lives are closely related to technology.
The game is powered by Unreal Engine 3, and we start by taking the girl to a ruined slum scene, where we see ruins of buildings, street vendors, idle passers-by, destitute beggars, and the whole city is somewhere between urban explorers and drifters, free vagrants and homeless people.
Then in the second chapter of the game into the new Paris, the scene quickly transformed to show the player the style of the bustling city, the city after the future, the luxury store on the street, marked with the words "winter 2085 new collection", the suspended LCD screen display board, and even the trash can on the corner are full of unique artistic atmosphere.
It looks very prosperous, but it is always in the gray, although the people in it are rich in material, but the expression is always numb and empty. All in all, the bleak sense of doom is everywhere, feeling pessimistic but also with a strange beauty.
For a moment, I had the illusion of a sky city in BioShock Infinite.
Summary: The game screen style is very prominent, bright colors, high contrast, light and shadow effects and game modeling are also excellent. The girl's appearance is easy to cause controversy, the player can obviously see, the girl's face spots moles, scars on the mouth, highlights of the hair color and dark skin, although not the traditional sense of beauty but see more but do not have a style.
3. Game music/sound effects -- 9 points
If the game music can be more colorful rather than overwhelming (so far there has been no discovery of the latter phenomenon), the appeal and expression of the entire game is definitely more than one grade higher than it is now.
As mentioned above, the soundtrack of this game is played by the world's top orchestra, the London Philharmonic Orchestra, and the BGM is mostly imposing music in non-combat, and it turns into blurred and exaggerated electronic sound in combat.
When you successfully use a combo, this electronic sound appears, and the performance is complete.
In terms of sound effects, it is a pity that the percussion effects in combat are slightly down.
Bottom line: The strength of the top bands is no joke.
4. Game operation - 7.5 points
The game operation is an ordinary ACT operation mode. The game perspective is the third-person over-the-shoulder perspective when progressing normally, and it will automatically switch to the distant overlooking perspective when needed. The action in the battle is smooth, although there is no flashy performance special effects, but a move, a flash and a dodge cloud flow (see Batman).
However, the overall impact is a failure, and the physical feedback is poor. The overall game FOV is too small, often need to constantly adjust the Angle of view, coupled with the game screen style is relatively fancy, the game tips are marked by orange arrows, so often need to look carefully. The battle is also semi-automatic lock mode, which is very frustrating.
The combat mechanics of the game are not as easy to learn as climbing up and down in the game, it also requires "management". Players need to use their combined fighting skills to get combat moves.
When we level up, we are prompted to unlock new skills, and successful combos can deal more damage, restore your health, or speed up cooldown, all of which can be very useful when combined correctly.
The game uses a pre-set combo to fight, and different combinations of XY keys will have different effects. After upgrading, the key will be obtained and then unlocked, so as the level increases, a lot of combo will be combined.
Other than the lack of firearms, it's like a cool finish, climbing high and low, flying over walls, turning and moving a lot.
Summary: The shortcomings are very prominent, a big failure.
Game style and system -- 9 points
"Forget Me Not" is a linear non-sandbox game, the game interface is very simple, brief to almost only the game screen and no redundant maps, etc., all kinds of hidden collection elements on the ground, short process, no coop and multiplayer battle.
The game has a very specific system of hacking into each other's memories to modify them, and the glove on the main character's right arm is used for this purpose.
After the invasion through the chrysanthemum mark on the neck, we can first look at a memory of the person, and after looking at the memory, we can fast forward and rewind to find a few "key points" in this memory to modify the memory, so that the event has different consequences.
Different key points will have different effects after modification, we can see different performances after one modification, but there is only one correct result, so in the memory modification mode, we need to constantly fast forward and fast back to correct.
This mode is also the main system of the game, I believe that after playing, there will be frustration for many key points can not be found one by one and correct modification, and finally successfully modified the perfect memory of the sense of accomplishment!
Summary: Memory modification is a game mode full of imagination and art, which requires players to have decryption ability, quick hands and eyes, but also have a certain arrangement and combination and logical reasoning ability. For this game system, 100% praise!
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