games website "Might and Magic 10: Legacy" Detailed review: Ten years late
Eighteen years ago, Blizzard Entertainment had just won its first bucket of gold with Warcraft 1, which was "borrowed" from Command & Conquer.
The "Elder Scrolls" series, which was hailed by players today 18 years ago, is also a young generation with mediocre sales; That 18 years ago, today these so-called famous RPG series by name may not have been born.
I'm sure you all bought the real deal, die-hard fans of the Might and Magic series
If today's review of this "Might and Magic Ten: Legacy" did not delay more than ten years, no delay, was born directly in the era of his glory. So today's review, 10 points is far from enough, the entire praise is also weak, presumably millions of game sales (in that era without tens of millions of sales of PC games) is his final "review".
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Do not think that this article will be "brainless fans" to the end, because of love and love and become a loyal fan of the "Magic and Gate" series of the author understands a truth, as a history has qualifications and background of the old game, the more new should be more objective, advantages and disadvantages to clearly show you players, do not put players in the dark before the release of the game.
What will you get from blindly praising, praising, and blowing the sky? That is, the player's ever-increasing expectations and psychological dependence, and that is the beginning of the nightmare.
The final game, did not meet the expectations of your players, the kind of difference into the actual is a terrible counterforce, "Heroes Invincible 6" is so sunk, "Diablo 3" is also so sunk.
"Might and Magic", which is likely to be introduced, can't be sloppy.
This is not my translation, this is the official own, but there is no corresponding font can not be used at present. The folk Chinese group can rest
Now that I've written so much nonsense, let me just say a few more before I start my review:
1, "Might and Magic Ten: Legacy" is "Might and Magic Ten", the previous "Dark Messiah of Might and Magic" is a prequel, do not think that what follows is a sequel. Assassin's Creed: Brotherhood is a good example.
2, Might and Magic is Might and Magic, Heroes is heroes, one is round strategy and one is a traditional RPG, the reason why it is called Heroes of Might and Magic is because Heroes and Magic is an outgrowth of Might and Magic, so don't call Heroes and Magic 6 for Might and Magic 6 anymore, "Order of Heaven" is crying.
3, "Might and Magic" series was bought by Ubisoft in 2003, abandoned the old world, May and Magic 1, 2, 3, 4, 5, 6, 7, 8, 9 and Heroes 1, 2, 3, 4 in the same universe, this is called the Old World; Might and Magic 10 is in the same universe as Heroes 5 and 6, this one is called the New World. The new and old world is a parallel universe, what this means you players master to check it out. Among them, "Heroes 4" bombed the planet, to a new planet, that is just a different planet in the same universe, but also the old world.
4, don't miss 3DO, 3DO hardware market losses with a deficit to buy NWC, NWC is the production of magic and heroes invincible, 3DO's deficit dragged NWC, dragged magic and heroes invincible.
All right, let's get started!
Hardware and graphics
According to custom, the official end gives the following configuration:
The test configuration is CPU:AMD 960T 3.0GHz, seconds off the official CPU; Test configuration memory is 8G, continue second; The test configuration graphics card is GTX460, which is slightly better than GTX260.
So, in the case that the hardware configuration of the test machine is higher than the official configuration, why do I still play very card?
In the case of full effect, the initial scene frame number of the game can not reach 20 frames, step by step card, until the indoor frame number returned to 50 frames; If the effect is completely off, it is still not possible to reach 60 frames outdoors, and as the character moves, the frame number will shake back and forth between 40 and 60, and when the day and night alternate, the game will be directly on the card.
This outdoor card into a dog, indoor fast like a ball, can not help but let me think of the just listed "Ancient Sword Legend 2", these two optimization is a grade? !
Here's a look at the game in action:
It can be seen that the difference in effect mainly depends on the switch of shadow and the amount of vegetation and maps. The selection method of this opening and closing effect is intuitive, and the production team will save money. However, because it is too easy, the effect will affect the beauty of the game. In this way, some functions can not be released because the effect is completely off, which is not optimized, nor optimized well.
Here to explain to you players the origin of the title of this part of the review, first take a look at the following screen:
The name passed outside the magic door is a simple mistake made by the Han Fossil Body Source teacher, which is "Might and Magic Five".
The screen of Magic and Magic 5 is put in front of you, mobile shooting or other operations are all put in front of you, in the past RPG before the action, everyone is so little, to today, 20 years later, we can finally let the current players experience what we played 20 years ago, turn-based! European Turn-based RPG!
I will not say the picture effect of 10 years ago, the picture effect of this game can be done 10 years ago, today's machine because I believe that a Titan I7 should be able to run 60 frames.
Music and drama
It is a pity that this generation is no longer the famous radish king + Paul Anthony Romero as a composer, but this generation of BGM is still very much with a sense, or passionate or gentle, the temple time of quiet, fighting time of enthusiasm, unfortunately this test version of the music to package, I can not extract it, but in the future music disc out is still worth receiving a piece.
What's the story? There is no doubt that the story of the Might and Magic series of games is first class, the main series and the spin-off series are interwoven with each other, the heroes are connected to the Might and Magic, the Might and Magic are connected to the heroes, and finally the Dark Mass, all the games under the name of Might and Magic are connected to each other, and May and Magic Ten is of course the same.
Everywhere you read the books, you know that the setting of the world of Might and Magic has never been easy
Might and Magic 10 picks up after Heroes 6 and follows four Raiders on an adventure in Kasol only to discover a plot in the Wolf Principality (sorry to spoil the plot). Just like when the meteor shower night death escape, the story of the four first brothers will always be the traditional RPG in Europe and the United States can not open things, but in fact, there are a lot of secrets!
First of all, if you have played Heroes 6, you will understand the reason for the appearance of Magic 10, the main NPC of Might and Magic 10 is Joe, the son of the famous hero Captain Huck (the father of Might and Magic is named Joe Van Canhem), and the villain is Marcus Gerhardt, the nephew of the Archduke of the Wolf Duchy who was taught by Sandel in Heroes 6. There is a causal relationship.
There are also four characters whose classes are not called adventurers or initiators, but pioneer "RAIDERS," which is actually the core of a dead Might and Magic MMORPG series (that game is also called Might and Magic: Pioneer), and this was supposed to be linked to the plot of Might and Magic 10 but was banned online game made by Ubisoft Chengdu, and Ubisoft Chengdu is also involved in the production of this game.
There are pictures and there is truth
Playing a game will hook out the plot of four or five games, this setting can not be said to be the original series of Magic and Magic, but now want to understand that this game is only in Magic and Magic.
Get the hang of
I might need to talk a little bit more before I actually get started.
I've noticed that a lot of players are using the Elder Scrolls V requirements to play this game, is there always some random player who has been filling you with poorly written games and giving you the illusion of what the game is made of?
Might & Magic's Bull X ended 10 years ago. Some of the nostalgic talk now can't be taken seriously.
Enter this treasure chest, open the memory in your mind, that magic door is really the magic door?
Also, for those of you who say you've been playing Magic and Magic since a very early age but spit on Magic and Magic Ten, are you Magic and Magic series players?
I this halfway monks are said to look down on you, from the end of last year to now, if you are a real Might and Magic players should understand, people have long said that the go is the retro style, let you look at the current picture effect to play the game 20 years ago.
Why didn't you say six months ago to wait until the game said, did you care about the game you like? Even if not, what do you want them to do with a game that started with 16 producers and reportedly invested less than $2 million?
A toad just pinched the platinum in his brain? Ubisoft didn't pay enough attention, they didn't have the money or the resources or the technology to make the Elder Scrolls, and Might and Magic 10 was only made possible by the persistence of real Might and Magic players over there.
Again, please do not question Magic and Magic, and blame the current situation on Magic and magic to protect Ubisoft, Ubisoft's black history I have not written enough? One Assassin's Creed makes you love me?
Ubisoft's lust for profit is something that those of you whose eyes are blinded by Assassin's Creed can't see, so, now that you've got it all figured out, let's move on to part three.
Many models and UI ICONS are Heroes V or Heroes VI or even Dark Mass, so lack of money you can't see it?
As the official propaganda for a year, the gameplay of this game is the way of the year, a grid to go, when there is no enemy is half turn-based, the enemy is pure turn-based, although the game can be viewed freely, but the actual available only four sides, which is the characteristics of the pseudo-3D scroll game.
The actual play really has the feeling of the RPG of the year, no obvious prompts, all the content is all in the text of the mission log. A route marker? Not really. Keywords add color? Not really. Mark the map with hints? Not yet!
Careful viewing of dialogue monologues and task prompts is the only way. Now, players, you can get a taste of how we used to play and what kind of games we played.
The game came with its own map, which was first released in 1988 as Might and Magic 2, but has remained so far
Do you think I'm happy and excited to play? Sorry, this practice is actually a little retro too much, the map what forge, prop shop hotel and so on do not write a name, this really some unreasonable, deduct one point.
The next is the survival setting of the game, because it is a traditional RPG, so there is hunger and hunger, the exploration of a long time to REST, this part I guessed that many players do not adapt to, and the official teaching in this area is text, I think there should be mandatory teaching so that players must remember the REST.
But the most delightful place comes after the REST, that is, the obvious and surprising alternation of day and night, the stars and colors of the night sky are fascinating, and people will appear different small details because of the alternation of day and night, excited to talk to each other during the day, and yawn at night. It's all great.
How beautiful it is to let this view stay in the picture
As a result, because it was so great, the author carefully looked into it, and accidentally found that the sky was actually a picture, and all the characters' voices changed but their actions did not change, and they lacked money.
The following is the RPG part of the game, and the data calculation is as old as it was back then, because at that time, European and American nerds didn't use many brain cells for the lack of texture, so they had extra empty brain bits to calculate these things.
The hard attributes of the first column are not said, and the following BLOCK CHANCE is the DND of the year, and the current players of this kind of things do not care. Do you really not think about how this game will make new players feel?
What is all this tedious data for? Fighting monsters? Have you seen Dungeons and Dragons in the early days, when monsters stood in front of the screen, couldn't see their characters, and sword magic and arrows would fly from the lower end?
There may be some truth here that hurts the hearts of fans of Japanese RPGS, because Japanese RPGS are learned from European and American RPGS and then evolved into themselves, so seeing this battle picture of Might and Magic Ten should everyone resonate?
Finally, because this is a beta version, so there are super bugs, repair equipment repair is not good, upgrade and transfer without detailed tips and introduction of specific conditions, go to the position that can not move repeatedly card bad sound, turn the camera sometimes can not accurately match. I hope these problems can be properly addressed in the official version.
Four, general review: This game is to do for those who like the old Magic and Magic players, like the old RPG old players of the product of self-entertainment (8 points to fans, 6 points to objective)
Evaluation of a game to align the position, if from the current players, the current picture quality, now these A3 masterpiece card "Might and Magic Ten", this score divided by two.
However, this game tells us from the beginning of production that they are nostalgic, that is, to let everyone not forget that there was such a game. If you look at it that way, an 8 is worth it.
Why I was able to play the beta version of this game first, because the production team had run out of money, Ubisoft refused to continue to invest, so we had to pre-order so that we could improve, look at so many independent games, such as "Don't Starve" (also called "Famine") a few months ago is not also taking this route.
Why do people treat these two games differently, is it because of the name Might and Magic?
Look at it, this is a legacy after all, a legacy that is ten years overdue. You take that legacy, it's worth eight cents, and if you're a player who treats it like an equal, it's worth only six.
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