games website "Rise 3" detailed review - seven points typical German RPG

    For a long time, American games are considered to be inclusive and grand, such as their GTA and the Elder Scrolls, and Japanese games are delicate and gorgeous, such as their Final Fantasy;

    While Russian games were generally violent aesthetics and technical show-off, such as their Stalker and Metro series, German games had a little bit of the classical beauty of the European Renaissance and a dry sense of self-admiration. Often a pair of cliffside from the high, not to fight against the old aristocratic atmosphere.

    This year, their "Divine 3" has ushered in a acclaim, can be called the conscience of the industry in the post-divine era, this time, they have brought the "Rise" that we have forgotten for many years - "Rise 3: King of Titans".

    Piranha Bytes this German company has its own ideas, never vulgar follow the crowd, from the beginning they and the mainstream RPG in Europe and the United States incompatible, in everyone pay attention to the picture and plot, they began to twist freedom, in everyone to the WOW road squeeze, they began to study the combat experience and action system.

    Their works have not been well known, but as long as it is said, friends who pay attention to the single machine will naturally be familiar with them, they are also the developer of the Gothic Dynasty.

    "Gothic Dynasty" 1-3 But each of the works have to compete with the Elder Scrolls, of course, in the end, not because they are not good, but the German thinking is strange, often put the cart before the horse, the game system is fragmented, but some details are God level, it is difficult to understand the feelings of the Germans.

    When "Rise 1" appeared, the author was in the game shortage, but I did not think that the game with a mere 700m capacity could actually make the top picture effect at that time, just pick up a wooden stick can play fancy stick skills, it is simply a Shaolin monk in Songshan, I have never seen such an RPG.

    There are many tasks and high degrees of freedom. The second generation continues all the advantages, while enlarging all the disadvantages.

    And I have always wondered why such a good game made with great care, but there has been no fixed player group, even the game glutie like me, will be playing, vaguely feel that although the world is beautiful, but not as powerful as the Elder Scrolls attraction.

    I would put it away after every clearance and never think about it again. In short - good is good, but it can't be addictive.

    This "Rise of the third: King of the Titans", more let me firmly this view.

    One, gorgeous picture, careless details

    Ign gave the game a 5.2 strange score, the author refused to accept, calling on everyone to stop staring at his home score to buy the game, "Rise 3" again strange and non-mainstream, it is impossible to value only 5.2 points, this is a little insulting to everyone's IQ, because such a work if only 5.2 level, Then a lot of IGN's 7's should go down the toilet. Or the Hungry Ghost festival on a fire, Shouting peace of mind on the road.

    On this colorful picture level, how is it more than 5.2 points ah, forgive me excited, because I opened the game, I saw the simple and not simple CG animation, clean and bright, with fierce music, it is fascinating,

    The dynamic background map of the main interface is also very innovative, five or six islands constantly switch scenes, and constantly show some iconic buildings and landforms, I feel that the TV series "A Song of Ice and Fire: Game of Thrones" spectacular feeling, grand atmosphere, awesome.

    But there's always some magical creature that pops up and gets cute.

    After officially entering the game, it is a collection of CG and real-time calculus, I do not know whether the CG is too rough or the game picture is too perfect, because the naked eye can not see the difference.

    The opening of the sea battle to seize the ship, a fierce battle, majestic, the details of the characters too late to see, I only know that the brilliant colors confused my eyes, blue sky, blue sea, knife and gun shells, people and ghosts fighting, a variety of color layers, very LUMIA1020 photos wonderful colors,

    You said it wasn't real. People are magic. It's like playing The Witcher 2 again.

    Then to the island was surprised, this is the "Wizard 2" style of the enhanced version of ah, red flowers green trees, birds and butterflies, grotesque rocks, waterfalls, a variety of colorful animals jumping to you rushed, this is a pure oil painting style, strong color as if to fall from the screen.

    The texture details of the male protagonist and his teammates' appearance are still good, and the texture of the mountains and rivers and birds and beasts is also worth appreciating. Oil painting style and realistic brushwork, very Assassin's Creed meets Witcher feeling,

    The landform scenery of the major islands is also very different, compared to the monotonous and cold environment of the Elder Scrolls is naturally delicate and rich, in short, if you do not look closely, this picture is absolutely first-class.

    But the Germans actually ignored the details, all kinds of maps are gorgeous from a distance, fuzzy and rough near to see, especially all kinds of strange enemies, it is a little random to fool, and put together a colorful shape. And at the default full height, the picture is not very smooth.

    Second, a unique combat system

    In fact, this combat system was an eye-opener in the first generation, but it was messed up by the second generation, and this time, Rise 3 once again returns to the combat and magic system of technical flow.

    It's very complicated, and it's not like an RPG, it's like a mainstream European ACT.

    This generation, we can like "Fable" knife, gun, magic three repair. At first the fight was painfully slow; And the musket has no CD time, want to play, magic, it seems to play like tai chi, full of new ideas.

    At the beginning of the game, players will experience a rich story of the sea battle. The QTE operation in naval battles, ship capture, shelling, and various battles is full of the visual sense of Assassin's Creed, wizards, and Pirates of the Caribbean, and the protagonist is quite dangerous, and the hard head to fight the knife will only kill himself, and the full use of technical actions such as blocking, rolling, and commotion can defeat the opponent.

    Even the finishing skill of throat cutting and back stabbing is very much the taste of Assassin's Creed, but only learned the skin, not the spirit, and the blow is still so bad.

    However, after the first encounter, there are not so many intense scenes, you are still a diaosi adventurer, continue to go to your island, the island adventure is more of the "Divine 2" encounters, free view, no lock-in attacks.

    The downside is that the background elements of the battle may test the player's patience. The game's sword fighting is simple but not simple, and you can even combine different attack methods with guns and sprint attacks.

    It sounds as cool as Assassin's Creed and Fable, but your enemies attack like mad dogs, and dodge your attacks like humans. If the main hand holds a long-range weapon, the left button is to use the gun to knock, the right button aims at the lens to narrow, and then press the left button to shoot.

    Besides, there has to be a special button for pulling the knife! You can't pick anything up after you pull the knife.

    The game also has an honor system, unlike skill leveling in RPGS of the same genre, in Rising 3 players earn skill leveling by collecting "Glory".

    Different choices will result in different results, players can choose to evenly distribute skill points or "Glory" points together, a one-time upgrade to superior skill swordsman, gunner or mage.

    In other words, you can run four islands, and still just compete with monkeys, and not unlock other class skills.

    The only thing that I am satisfied with is the strength of my teammates, it is really super thighs, a knife injury to my three knives, and the quick and quick attack frequently, elegant flying fairy flow, I often hide in the jungle in the dead corner watching the sister courageously kill the enemy, and finally Jiao Zhi a "down", I am satisfied to run out and continue on the road, no way - teammates try their best, the boss CBA.

    Third, the freedom to substitute for anesthesia

    Everyone will say that the freedom of "Rise" is very bad, anything can happen, what trivial tasks can be picked up, the map is beautiful, jumping up and down can roll, fighting or no lock attack, high playability, magic Settings are very strange, characters can also become other animals.

    It looks infinitely beautiful. But why isn't it mesmerizing?

    "Rising" and "Gothic Dynasty" are originally a family, the main elements are living worlds and ultra-high degrees of freedom. The world of Rise III: King of Titans will be diverse, vivid and alive, giving players a classic RPG experience.

    "We are like carpenters making furniture," says project lead Bjoern Pankratz. "The story, the characters and the environment all come together in a way that players can discover for themselves. Exploration is at the heart of our game."

    "Rise of the Titans" is set in the so-called "Middle Ages," a "world where gods have given up" and the world is shrouded in darkness. The protagonist is a brave warrior who has been stripped of his soul and needs to find powerful mage Allies, and in order to get their help, he needs to find an island called Thunder.

    In the game, you can go to five or six islands to do missions and collect clues,

    There are a lot of things that can be collected in the game, and the degree of freedom is also very high, you can talk and interact with a variety of NPC, and you should pay attention to your skills when talking to npc, pay attention to your attitude, say that speculation is guaranteed to be rewarded, and if you do not speculate, you will come up and turn over and cut people, if you break into someone else's things, NPC will also directly ask you for it. The player's behavior and the progress of the game are inseparable, if you lazily sleep for a few days, maybe the sister ran out of a single brush in anger.

    Although the whole world is a few islands, but the tasks are too many to be done by people, so each island basically every NPC has a task, up to a person can take 7 tasks, relying on a variety of complicated dialogue and trivial and messy small tasks to promote the development of the plot.

    Such freedom loses the core charm of the game, leading to a decline in affinity as the game is played, and ultimately the player loses long-term interest.

    Although it is known as an open world, with a lot of freedom, but can not put down the noble and cold body, to cater to the player a little bit, so they do a small and fresh, but can not do a Hollywood blockbuster applauded by the public.

    Four, the grand and magnificent background music, completely incongruous sound effects

    To be honest, the opening music is enough to make anyone's hair stand on end, because that's what A Song of Ice and Fire feels like, that's what Pirates of the Caribbean feels like, generous, unbridled, a kind of German military music, and when I finally got tired of playing the game, I retreated to the Start menu and listened to the single loop in the background.

    About the sound effect, but some strange, the sound of the sea, trees, animals, these natural scenes is still very good, but the soft blow with the grand and crisp weapons sound effect is really worrying.

    The voice of the game is insufficient in expression, and always has a dead and lively tone, which does not match the ups and downs of the plot.

    Screen: 6.5 points

    Combat System: 7.5 points

    Game World: 7 points

    Music: 7 points

    Overall rating: 7 points

    This is an excellent German manufacturing, but their habits and thinking have not yet entered the real core value circle of RPG, they reveal a unique artistic aesthetic in the wonderful work, but can not become the god of this era, can not become One Piece King.

    No introduction yet....

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