games website The Walking Dead: Survival Instinct review: Bland

    The Walking Dead: Survival Instinct

    The Walking Dead: Survival Instinct

    Genre: First Person Shooter (FPS) game

    Game production: Terminal Reality

    Game published by Activision

    Game platform: PC

    Release date: March 19, 2013

    The official website: http://www.thewalkingdeadbegins.com/

    Recommended audience: "Walking Dead" fans, zombie/apocalyptic survival game fans

    Summary: For game manufacturers, licensing games is a double-edged sword. On the one hand, a licensed game is good for making money quickly, because of its brand effect, it is easy to get the attention of players, especially fans, when it is placed in the game store or launched digitally. After all, the original movies and TV series adapted into games are sure to be big hits, and these fans will pay for them regardless of the quality of the game once they get their heads around it.

    But on the other hand, licensing games is extremely detrimental to the accumulation of strength of game manufacturers themselves. Because licensed games have to match the schedule of movies and TV dramas, the production cycle is short, and the quality of the game is generally not high (for reference, Activision has just released the 007 Saga series). Except for those games that have been licensed for a long period of time (still Activision's Spider-Man series), so licensed games belong to the kind of "get one vote and withdraw" type, fans only need to look for the familiar touch in the game, and non-fans players don't have to take it too seriously. According to the consistent urine from the announcement to the official release period of only a short 3 months, the normal publicity is not a mountain dew game can basically be classified as the ranks of thunder to go.

    Fun time: On the one hand, THQ's bankruptcy was due to its own poor management, and another very important aspect was authorized games (mostly for children). When smart phones and tablet computers swept the world, the authorized games THQ relied on and its younger consumers all switched to the embrace of mobile games and younger page games. Poor management and a shrinking market for licensed games sent THQ to hell.

    I. Introduction to the game -- 7 points

    Terminal Reality says that The Walking Dead: Survival Instinct is not a first-person shooter, but rather a first-person survival game that focuses on stealth and scattered travel. The game is set before the start of the TV series and follows two brothers, Daryl and Merle Dixon, as they fight their way to the legendary safe zone of Atlanta.

    According to the official description, Survival Instinct is "a first-person action game that does whatever you need to do to survive, bringing players to the deep, character-driven world of zombies, bringing AMC's Emmy-winning TV series to PC and gaming consoles in a new and terrifying form." Take on the role of Daryl Dixon, the mysterious, crossbow-wielding survivor, and his bossy brother Merle as they head to the fabled safe city of Atlanta."

    "We wanted to make a difference," he says. "Pull a Call of Duty player over and they won't play for long. We needed a realistic game that was fast and not too difficult."

    "The shooting part is just an appetizer; first-person survival is what the game is all about. That's what we wanted from the beginning. Everything from the show we put into the game. If you watch TV, the main characters try not to use guns. In fact, in season three, they solved everything with their bare hands. That's what we're trying to change."

    "You must be quiet. Zombies are a threat, and if you want to survive you have to do everything you can to not make a noise, and that's what players have to pay attention to in the game."

    Summary: The above is the official introduction, inherited Lei's consistent urine, looks very beautiful, in fact, it is a false empty.

    2. Game screen -- 6 points

    The game was developed by Terminal Reality and published by Activision. Terminal Reality was previously the producer of the console version of the Ghostbusters series. But in the case of The Walking Dead: Survival Instinct, it's clear that the entire production team didn't pay much attention. The overall picture level is basically at the level of COD4, so that players who are now spoiled by various hardware killer pictures can not accept it. The texture of the map is very rough, and the character modeling is very angular. A screen full of dog teeth, poor character modeling and clothing textures, poor scene textures that fail. The zombie model is not bad, the flesh and blood is not bad. However, the expressions of several characters are all a pair of helpless pain faces eating excrement, stiff movements, strange posture, really do not know who is the zombie......

    As the most important gun and other item modeling in FPS, it can only be said that it is not good, not very bright. The blow sense is very poor, even the most basic force feedback is not. The game scene is monotonous and the repetition rate is high.

    Summary: Although this is the console version, but there is no doubt that the PC version of the screen will certainly not get to take it, give a 6 passing points.

    3. Game music/sound effects -- 7 points

    There is not much music in the game, only a few fast-paced music in the fierce battle to set off the overall game atmosphere. The sound effects are the same, the puffing of knives into rotting flesh and the pounding of sledgehammers on zombies. The atmosphere of the game is slightly inadequate and disappointing.

    Bottom line: I've played several zombie games where the music is impressive, but The Walking Dead: Survival Instinct is hard to remember......

    4. Game operation -- 8 points

    Face the zombie's back without him seeing you and make a killer headshot. And if you're stuck with a zombie and can't get out, you can shake the right stick and aim at the zombie's head for a headshot attack.

    Summary: normal

    Game style and system -- 8 points

    The game features a survival factor, which makes it slightly different from other FPS games. The player's primary concern is not enough ammunition and how to kill enemies, but how to survive in this zombie infested mode environment. Keep an eye on what little ammunition and food you have left.

    The zombies in the game have smell and hearing. Players can choose to fight their way out, or they can choose to sneak in like a secret agent and avoid the detection of zombies. Keep an eye on the trash cans around you, throw the glass bottles you've collected to distract the crowd, and keep running at a minimum speed so there's no sweat on your screen (sweat after two steps, how weak the hero is......). And gives off those smells that the zombies can't resist. Otherwise, once the player enters the zombie's sight, it means the birth of a bloody case.

    Along the way, the protagonist will also meet other characters, who are not clear about good and evil, some will pose a threat to you, and some will help you. Exactly how these strangers will treat you depends on a system that sounds like a "decision mechanic," which requires the player to make his own choices. "Players often have to choose between several major decisions we offer them while they struggle to survive." Different choices have different outcomes. This is similar to AVG's version of The Walking Dead.

    The game's mission mode is a minor highlight, when the player meets those unfamiliar characters to join the player's squad, you can send the members of the small team to participate in a specific mission before leaving the camp, but no one can guarantee that he will return alive - there are two types of missions: Waypoint Missions and Road Events. Waypoint quest: Make A choice when you need to go to point A or Point B (for example, go to the police station or camp). Road events: Clear a crowded highway or use up gas to cross obstacles to get what you need to survive.

    Summary: Good game system, saved a lot of face for the game, did not let the Walking Dead: Survival Instinct become a complete thunder.

    No introduction yet....

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