"Alpha Planet" review: I control the time, but can not give you tenderness
Alpha Planet is a 3D side-scrolling action adventure puzzle game developed using UE4. We know that "Little Nightmares," "Limbo," "Inside" and more have been a staple of the genre's buzz in recent years. The work in the subject matter, picture, content and other aspects, dare not say beyond the ancestors of the "generation of masters", "Jianghu heroes" or called on.
Subjective expression -- opinion
Read some articles before not playing, for the subjective content of the game, opinions vary. Some say: show the protagonist in a strange planet, alone, the story of survival; Some say: It tells the story of a protagonist who survives on a beautiful alien planet and finally returns to Earth alone... The list goes on. Steam says the same. To be honest, really, I doubt any of them ever played... Officially, it says otherwise; "Explore this strange world and assemble it into your own story. What will you find on Alpha?" So here I want to share with you, in my eyes, "Alpha Planet" : on the invaded alien planet, the protagonist recovers the memory, overcomes difficulties, solves various mysteries, and finally successfully escapes the story of the home planet.
Gameplay analysis -- Jane says
When entering the game experience, beauty should be your first impression. Under Unreal Engine 4, the sky, plants, exotic animals, everything, under the dense pixel points, all present a sense of fantasy. The work in the use of color has reached perfection, is a first-class master.
The game consists of ten chapters, and each chapter requires us to use our brains. In addition to the regular W, A, S, D, Space, Shift operation keys, only E, I, O these three keys to choose from. The "E" keys crouch to avoid invaders, navigate narrow paths, and solve easy puzzles, while the "I" and "O" keys are used to manipulate time, build paths, and solve more complex puzzles.
In an adventure puzzle game, puzzle solving plays an important role. In this respect, the book is quite new. The puzzles in Alpha Planet can be roughly divided into two types: limited time and unlimited time. Needless to say. In terms of the difficulty of solving the puzzle, it can be said that it is easy to understand and no (e) can (xin) nai (si) what (le). It is difficult to manipulate the time, not a simple death press, maniac press, but need to operate flexibly.
In a typical game of the same kind, the protagonist is unarmed, but can use certain items in certain levels (the "magic mirror" in Little Nightmares), or obtain certain items from enemies, bodies, etc., and use them as weapons (spider legs in Limbo). However, this game does not have the above mentioned way, only "rely on" this usage. In simple terms, it means that the player can achieve the possession of weapons by cleverly "relying" on the terrain, animals and plants, and "relying" on its weapons to fight back during the battle with the aggressor.
Since UE4 is used, it should be used with value and fine. In addition to the above puzzles, in the adventure level, players will also trigger the essence source of the clan and enter the secret environment space (the above two words are purely self-created, if you have a voice, please do not spray). If the beauty of the surface has made you feel like a dream, then what you see and feel in the secret space is the true dream. Not only that, here, the player is like being on the surface of the moon, the gravity is much less, and the challenge is relatively higher. Once dead, ashes to ashes, dust to dust, all over again.
Deep meaning - speculation
When it comes to the deep meaning, I think the small partners who pass the customs should have different opinions. I will venture a guess here; The protagonist, as an indigenous fugitive, faces the invasion of foreign advanced scientific and technological civilization. While avoiding hunting and hunting, he awakens the memory under the consciousness of extreme desire for survival, and opens the relic through the ability of the clansman - manipulating time; In the face of desperate and human struggle, have to use the body of the clang, step by step to obtain runes, in the pieces of debris and fireworks, helpless to leave the mother's arms, leave the planet. This clearly presents a problem of aggression versus aggression. However, when we change our perspective and focus on aggression and being appreciated, it is a long-term discussion on the issue of war and peace; when we change our perspective again, it is a discussion on the macro issue of harmonious coexistence between man and nature, or new birth and destruction, aiming to express the eternal fire of life, the connotation passed down from generation to generation, and even the thinking of human nature rises to the aspect of faith.
When we go back to the beginning, we find that the name of the game "Alpha Planet" is interesting. "Alpha" transliteration, correctly written as: "alpha", the first in the Greek letter, has the beginning, the initial meaning. From the beginning of the game, the protagonist drags the injured body forward, and at the end of the game, the protagonist defeats the boss, but from the same place, the same situation appears, back to the same starting point. Combining this with the phenomenon, we can guess: first, whether this indicates reincarnation, yes, but not quite appropriate, after all, the protagonist eventually fled the planet; Second, this is the memory of a protagonist, but it is not appropriate to say that it is, and I always feel that there are objective factors. So combining these two things, can we guess that alpha is a memory. Its power is to show that even if it is a cycle, the light of life can break through the barriers of time and space, forever, and illuminate the future. There are many places in the game, and there are still many unsolved mysteries that we need to find and answer.
Today, because of the need to write this article, and open the "Alpha Planet", I think, when the runes lit up, the spaceship took off, and looked down at the mother star, his heart may say: I control the time, but can not give you tenderness, goodbye my mother.
I can't help but want to say more here.
We say that game culture is a carrier, and games are seeds, which need to be spread. However, culture is passive and can only be spread by games. Like Alpha Planet in general, playing the game isn't just about playing, it's about recognizing what the game is trying to say to us, what it's trying to convey. I think that's why games are a culture. When a game can spread happiness and knowledge to us, it has become a culture.
Sum up
Over the course of 13 hours, the planet Alpha was pseudo-cleared (three runes were collected). The red rune should be in the third chapter, but it is still nothing. We only have time to find it in our spare time. In general, the work in similar games, although not on the 9.0 top quality, but 8.0+ excellent work or deserved, comprehensive domestic players and Steam platform score decided to give 8.3 points. Keep trying. Friends, if you have ideas, welcome to leave messages in the comment area.
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