"Black Rule: Sigma" review: Sour and Sweet Girl "Climbing the Tower"
Black Rules: Sigma is a game where you can learn all the gameplay in three minutes, but after that, you can still play for dozens of hours.
Three minutes into the game, I understood the basic gameplay of the game, and then three minutes later, I realized that the basic gameplay I understood was the whole gameplay of the game, and it was a very simple game.
"Simplicity" is first reflected in the mode of operation. The game supports two modes of operation - mouse and gamepad, but the experience of the two is very different, which is put in the following article, this review is based on the gamepad operation basis, mouse and keyboard players can close the web page if they mind (of course, if the game has mouse and keyboard players).
Even for an old game, Black Rules: Sigma's gameplay is too one-dimensional. The game experience is built on the "Blood Palace" gameplay similar to "Ghost May", where players will frantically "climb the tower" in the game, and in the process improve the current level and acquire new weapons, which is what the story battle is all about.
The movement system is mainly based on dash, jump, skill and general attack. Players can carry up to four skills per process, which can be sequentially cast by pressing the skill keys, or can be released via shoulder keys and binding keys, and various skills are both the main means of defeating enemies and one of the collection systems.
The skill system is not exactly detailed. Players can acquire weapons of different skills each time they play, and carry up to four at a time. Because the action effects lag behind The Times, the enjoyment of skills is very insufficient, but because there are two different types of enemies in the air and on the ground in the game, the skills also derive different attributes, and the characteristics of air and ground are different, so there is still some depth in how to reasonably match skills. However, due to the randomness of skill acquisition, these depths are better than nothing.
Simple operation is a refreshing action experience. Due to the time limit of the level, the player must quickly solve all the enemies in order to start the next level. Therefore, even a swing that is not familiar with the attack distance may affect the evaluation after passing. Under such a setting, even if there is no pressure to brush the small strange link, there is a certain sense of urgency brought by saving time, this sense of urgency gives the player a certain amount of pressure, so that the game process is more immersive, is one of the important reasons for players to insist on playing.
In this sense of urgency, players will also find ways to speed through. The creators also set up a continuous burst for this purpose, even after the short period of time after the jump, the player can use multiple bursts to quickly approach the next enemy. The combination of skill, general attack, and high speed attack makes the pace of the game fast, but then comes the boredom of the lack of depth in the game system.
While Black Rules: Sigma is easy to use and has a smooth action experience, there are plenty of designs that can be described as shallow or rough that players can't ignore.
This lack of depth is first shown in the plot. The red-haired double ponytail controlled by the player has a childhood sweetheart blonde proud Jiao Ji friend, the two each represent two different classes of nobility and knights in the background, childhood friendship and the opposition of the class after growing up plus the magic object, a sour and sweet love comedy has started.
This is what I came up with with a simple introduction to the story, which can only be described as "there". A lot of background Settings are placed in favorites in the start screen, which requires the player to dig out of the game on their own, which is a bit of a forced pull -- you know, putting text out of the game is not the right way to do it.
The roughness outside the story is reflected in the lack of depth in the combat system. In addition to the basic skills, the player also has two special skills, one is used to shock away enemies when surrounded, without collateral damage; The other is a big move with invincibility and high damage, most of which also has a range of effects, the functional overlap of two special skills is not a problem, and the awkward perspective switch throughout the game is the killer that leads to the destruction of the game.
The perspective of the game can be switched through a key lock enemy, but after killing the locked enemy, the perspective will not automatically switch, but stay in the previous stage, the player needs to switch through the key lock. Yes, it is the button, the right stick can only be rotated clockwise and clockwise by up or down, which is a stiff feeling and a lot of games can rotate the Angle of view 360 degrees is completely different. Players have to navigate through a lot of speed through levels while constantly adjusting the perspective, which is really awkward for an action game.
Of course, you can also not think of this game as an action game, after all, there are a lot of "inside" quadratic Settings in the game. To Ji You as an example of silent efforts of the red hair double ponytail big miss, surface cold in fact, the inner contradiction of the proud jiao Huang Qiao girl, people set to the naked eye to the degree of quadratic yuan setting, although some "model drama", but because of the whole Japanese voice actor dub, the overall feeling is very good.
Having talked about the whole, it's time to talk about how to operate. Black Rules: The operation of Sigma is entirely for the gamepad, if the player uses the keyboard will be very awkward, because a large number of keys and the use of conflicts between each other will make it difficult to do what you want throughout the game, releasing skills will even make you complain why you do not have a tentacle, and such a problem, after switching to the gamepad operation is still there, but it can already let the player operate freely.
"Black Rules: Sigma" is a very specific game for the crowd, quadratic enthusiasts who prefer action games will gladly open their pockets, while players who are not interested in either aspect will not open it at all. While there are issues with re-using material for action, character, and enemy modeling, these may not deter quadratic enthusiasts from buying the game, since action games are relatively rare. But if you don't have a handle, forget it.
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