Getting to the mosaics is a priority! games website Guilty Girls: Seduction review

    Introduction: The projection of classic works on PC

    The author is very frank to admit that when I first got this game, I was attracted by the name. Based on a straightforward and honest review of the game, I would like to believe that many players who first encountered the game had the same feelings as me.

    After the first feeling, I paid special attention to the positioning of the game before I started playing it - a traditional Japanese RPG game with a gentlemanly attitude.

    In fact, when I saw this line, I could already imagine the general outline of the work, from the graphics to the music to the way of fighting.

    By the time you actually get started playing the game, a very familiar Japanese RPG flavor hits your face. Looking at it, it turns out that this is a classic work that the author once finally cleared a few days and nights on the PSP many years ago.

    To this end, while I lament the return of my feelings for many years in front of the screen, I can't wait to start the experience.

    Over the years, based on some hardware advantages inherent in the PC side, many classics that were born in the small platform and micro-hardware mode are being transplanted step by step.

    Of course, this is also the Japanese manufacturers in order to better consumer enthusiasm to take the usual routine - since the classic, then come again.

    Picture: The color level is delicate, there is a certain tension

    In general, it seems that we should not be too strict about the graphical performance of a 2D game, as long as it can meet the basic performance of the game.

    However, this "Guilty Girl: Temptation" may be because of the transplant, although there is no obvious performance on the hardware, the vivid and delicate color display in the game process still makes the player's eyes bright.

    From the beginning to the end, there will be seven Japanese girls, it is worth noting that in the color matching and characterization, the basic personality is distinct, outstanding characteristics, as a player, at this time the most wanted to express the two words is - rare.

    Simple but bright colors, bright and simple small details, real and delicate picture sense, no matter what, it seems that this game has a stronger appeal "outside the game elements".

    Of course, it should be pointed out that the entire game is limited by the size of the overall capacity, and can not show the real performance of the 3D masterpiece, but within the scope of the work itself, "Guilty Girls: Temptation" can be said to have done the best.

    Plot: The ups and downs of the "find and rescue" mode

    Friends who often play Japanese RPGS probably know that such turn-based works, as long as they are familiar with the skills, are often not difficult to get started, and players are relatively easy to invest in the details of the game, and then be attracted.

    Just as these are important aspects of a game like this that appeal to players, another important aspect of this game, or a traditional Japanese-style combat RPG, is the unique ups and downs of its story.

    The story itself often has a large and mysterious background system, and uses the classic to the banal "find and rescue -- add new members to the battle and gain more gameplay elements and maneuverability" process.

    It is clear that this process is also adopted in Sinful Girls: Temptation, which is a classic re-creation.

    For players, this simple and straightforward plot experience is full of ups and downs, it looks like a set routine of network novels in general, and the experiencers are affected by the various experiences of the characters, while being unrestrained and teasing that "this routine is too vulgar, we back like flow".

    This game is also the same, the initial stage of the game will have four girls as a helper in the adventure process, and then expand to seven as the plot progresses, and finally achieve the great harmony of life.

    Biggest highlight: Rich game elements, unique combat details

    As an RPG game, in order to attract players, it is obvious that you must work hard at the core of the game elements, and players familiar with the game pattern understand that this largely depends on the positioning of the game itself.

    Let's go back to the beginning of the problem, this game is based on the "incentive and conditioning system" as the axis, supplemented by many game elements and rich props, so as to maximize the player's "gentleman mode into the sense of" work.

    In this regard, the author would like to say that to a certain extent, the old drivers will probably find that whether the so-called play is not so important, whether you can steadily get a patch to haze, is where your heart is concerned.

    As for why, I think all nerds know why.

    Here, I will mention the two most distinctive systems of this game. One is the incentive system, through which the player's character can motivate the girls. The advantage of incentive is that the characters can gain various bonuses and acquire skills as they advance in level.

    The way and process of motivation is similar to our common whack-a-mole game, and the subsequent training process is also reflected in a similar way.

    In fact, whether it is training or motivation, it is the biggest difference between this game in positioning and other conventional Japanese RPG, and it is also the most direct display of the game theme.

    It is also in these two systems that we can see the game's rich item display, simple and detailed scene design, and the combat details that can best reflect the playability.

    In other words, stripped of these two core systems, the game will be no different from any traditional RPG of its kind, and the game's biggest selling point will be lost.

    From this point of view, the developers have clearly taken this into account when considering porting this game to the PC platform.

    In addition, another focus of this game is the battle details. Frankly speaking, the horizontal version of the turn-based interactive combat mode, in the face of today's various masterpieces, has been basically eliminated from the traditional routine.

    However, what kind of game performance is suitable for what kind of game core, for the PSP classic transplant works such as "Guilty Girl: Temptation", this way can be described as the best solution for both feelings and operability.

    As for the specific details, whether it is a lucky strike, magic or shaman skills, or the game between different combat attributes, all become the most valuable elements to explore when players experience the game.

    Inherent defects: 2D horizontal version mode is slightly stiff, the meaning of entertainment is obvious, and the overall game is limited

    Having said the advantages, let's talk about the disadvantages, in fact, the shortcomings of this game are not largely determined by the quality of the game itself -- the limitations of the genre are the root cause of these shortcomings.

    At this point, I believe that many players already understand that no matter how moving the story, how delicate the graphics, how delicate the combat, 2D turn-based combat game is always 2D turn-based combat game, it will never become more superior because of any other elements.

    In this era, this kind of "2D horizontal version mode" is actually a little blunt in the way the details of the game are expressed.

    As for the deeper level of gameplay and game expression, it is obviously not something that this type of work can contain and control.

    Indeed, the game itself as a classic reproduction, with such a clear playability is not easy, more on the majority of otaku male players like the elements of the game to enhance the overall demands of the game, can be said to be in place, full of sincerity

    However, even with such advantages and highlights, this work is still more like a pastime under the nostalgic effect, and its overall game is limited.

    Category evaluation:

    Graphics and music: 8 points

    Game elements and gameplay: 8.5 points

    AI and operability: 8

    Other game details: 7.5

    Overall score: 8

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