Integrity are lost to the end of the "magic installed God F" games website detailed review
Hello, I'm outside the Wall
Before writing the evaluation of 3, I was engaged in the second machine war OG, the magic installed god related part of the Sinicization.
I didn't expect the F's to come out. - The Chinese version of 2OG is not finished yet. Because the text of the first 36 levels on 2OG is almost the same as EX. Ready to move to the EX of PS, and then fill the sad chapter. Finish that old pit soon.
Today's genuine delivery, including the SFC 1 generation, this series finally collected, but also let it go but a wish, today can write this thing.
Get down to business. In previous reviews of 3, the first sentence was "This game is hard." Definitely more difficult than Terada's Alpha X, Machine Battle Z, and the remastered Magic Costume 1 and 2 on the PSP."
This sentence completely represents the entire magic machine God 3. This time the magic machine God F can also be summed up in a similar sentence.
This game is very simple, definitely much simpler than winky's X Machine Battle, the Magic Machine 123, the Holy Spirit Machine. In terms of difficulty, if the recent machine battles are compared, it is only simple and not difficult than 2OG. The first 30 more than 0 change completely no pressure, I have no common sense 0 change, but just a little tired. Of course, normal money transformation is not difficult.
Now, a brief review of the final chapter of this masterpiece that I have been following since my student days outside the Frontier.
The following comments are based on four aspects: graphics, music, system, and others
The comments themselves are very personal, so please click the X in the top right corner.
Picture section
This part should be divided into two pieces.
First of all, the screen of the magic machine God F, in the entire machine war class, and even put the whole PS3 game to see. It's not bad.
I don't know how much higher than the third Z before the machine war. Big maps are much more detailed than 2OG, which is the standard for PS3 generation warfare.
The big moves of each body in the battle animation are shown with CG animation, which is much more natural and beautiful. (The animation itself is in the MOVIE under the game directory, you can flip it out and use the computer to watch it.)
Moreover, the background of the battle screen of this work is also all redone, and the three-dimensional sense is very strong. Give this a good review.
But why do you say it's in two pieces?
The evaluation of 3 also mentioned that the battle screen of 3 and 2 is equivalent to the difference between the fourth and the machine war F, and it is simply the same thing to strengthen it. This one is even more outrageous.
Copy and paste directly using 3's battle animation. There are 3 combat animation viewing modes in the limited edition resources below to compare them. The ratio of old and new combat animations is no more than 1:10, except for the new organism added in this game. That's a lot of water, too. More water, actually.
Also using the old machine war as an example, before it was the fourth and F, or at least the enhanced version, then this is the difference between the SS version and F and PS version F. What does that mean? You know.
Nevertheless, the quality of the picture itself is still an objective fact, but also because of the bad setting of the enemy's weapons sold too badly, the producer is not willing to hide this part.
The quality of the picture itself is enough for an 8, and the copy-paste marks are too heavy, giving a 5 failing. (The previous game was strengthened to 6, this time directly copied)
Music + Dubbing
The strength of the winky series of music from the SS machine War F has played a great reputation.
The previous work to all the previous second-line players have added a special new song, the quality of the new song depends on opinion, but in general, it is better.
This is obviously not as intentional as before. No new songs have been added except for new characters.
Some characters use music from other characters in the previous work, such as the two princesses Monica and Senia sharing "Princess of Passion", which is also tolerated.
Gentle and quiet Zaxiu with sister's "ランページ (rough, savage)" what is this situation? Was it really winky's producers who made this setup? Does he really know the meaning of the word ランページ?
Both the battle screen and the map screen are directly borrowed 3, and the natural battle dubbing is also directly copied 3. To be honest, this is a bit much. Japanese voice actors are hierarchical, and the salary only depends on the level of the actor, whether it is a word or tens of thousands of words, the reward is the same. Since there are new lines to attract people, and the middle of the line is not new, I personally feel lazy.
The music itself has been completed very high in the period of 3, and it is a little strange that some characters who joined the team this time did not add their own music, such as ムデカ Jun.
This game does not have the 3 generation of killing scenery burst BUG, but unfortunately, like the screen part, basically directly use 3. Moreover, the magic costume series has been famous for a large number of big-name voice actors since the beginning of 1, and the F-era of machine warfare has exploded in order to find out the beautiful talk of the detective agency. This game because the number of people is a lot less, most of them are completely shut up, although the new Tanaka real bow and other cards are big enough, compared to the previous game is much thinner.
To sum up, the quality of the music itself is high, but more than half of the music materials and dubbing are directly from the previous work, especially the dubbing part is too lazy. I give it a 6 (feeling high).
System
As I said at the beginning, the biggest feature of this game is its simplicity.
First of all, the enemy's attack power is unusually small. In the end, the boss hit the fire ghost I summoned with ガエン, and didn't kill it even 6 times! With such a low attack power, there's no need to use golems to draw fire.
All of our moves have greatly adjusted the PN consumption. In the past, a knife needed 100PN super kill, this time only need less than half. Combined with the improved PN response rate of this work. I use Huang teacher all the way down, PN will not break. But there was no reduction in aggression.
In terms of character skills, everyone can learn low PP ultra-high performance blocking (enemy attacks are completely ineffective), and support has been changed from X support per level to every meeting. It also added the combined skills of aid attack and aid defense, making the already low difficulty even lower.
The biggest difference between the magic machine God series and the machine war is that there is a concept of high and low, occupying the high ground has the advantage, and the previous works need to seize the high ground. There are many commanding levels in this work, and the difficulty continues to fall once again.
The other major new system is the addition of a hero dedicated TR slot, which makes no sense at all. It's just a hero's power.
In other words, the main system is a complete copy of the magic 3. However, the difficulty has been reduced across the board, and the weapon setting BUG of the enemy miscellaneous soldier in Magic Suit 3 has been removed.
Whether the game is difficult or simple has always been a difficult topic, I personally think that if you want a simple machine war, you can play Terada's OG ah, machine war Z ah, there is no need for the magic machine God to make it so simple. However, unfortunately, the tragedy of 3 is because of the difficulty (to be precise, I think it is not done DEBUG-. -) caused by.
But it's not necessarily a bad thing that everyone can accept, although I think this difficulty adjustment is a little too much.
The total score of 6 points, on the one hand, the difficulty is too low, mainly the system is completely used 3, without any innovative changes.
SCRIPT
A poor piece of writing. A complete failure. Why can't this one be a copy of the old one.
1, the cancellation of multiple lines, completely one track.
2, the protagonist into the white river worry, the previous pass shouted in a hurry to race against the clock, the next pass inexplicably swaying, basically the first 30 are this rhythm.
3, the characterization of the new character サキト failed, at the beginning of the description, to the middle and late period, there is nothing about him, foreshadowed does not recover. It seems that he as the protagonist in front of a few passes, the position of the protagonist behind the white river completely robbed.
4, the name is called the magic machine God, the four magic machine God operators on the basic plot there is nothing for them. What they do is basically, "Ah, this is it," "everybody," "come on," and Sebasta suddenly raises his status in the last two levels.
5, other characters are even more miserable, the first game is the main character and appeared twice machine war's sister プレシア, this is completely playing soy sauce. No more than ten lines. Most of the teammates, including the adoptive sister, say a few words when they join, and then say a word when they finish the final game. His role in the final chapter of the Demon Machine is over.
6, of course, there is even more tragic, magic costume 3 in the two large new is the plot dialogue did not show. The holes dug in Magic 2 and Magic 3 were ignored without being filled in.
7, some pits are filled with dialogue before the battle, such as ガエン betrayed the order because Bai Hechu showed him Luozu's body... This, if it is a new thing that no one knows about, this Luozu is the final BOSS of generation 1, everyone has seen, need to hide the whole generation 2 and 3? I don't believe you just couldn't think of one.
8. The standard of the text is relatively low. Of course, compared with the high level of literature of the previous series. It is estimated that the domestic do not understand the nature does not matter, can understand the need to read my text can also feel.
9. Forced his way into 2OG's pit. Si Fat, didn't you think it was far-fetched when you asked to change the script? Don't you think it's bad to have to help your OG dig a new hole after the (nominal) finale?
There's no need for any more teasing. 3 points.
These 3 points are based on the absence of obvious typos.
Overall comment
From any point of view, this work should not be the end of the magic machine God series.
He can be the Magic machine God 3- Foreign, or Machine War 2OG- Foreign. But being the end of a series and digging up new ground for another series, that sucks.
Of course, if you're not following the plot.
The animation quality of this game is very high, although most of it is directly transferred from the previous game. But if you were very unhappy with the previous image of the third Z, this should satisfy you. At least, he's 1080P.
The musical quality of this work is also very high, although more than half of it is directly transferred to the previous work. If you are not satisfied with the previous burst BUG, this can also satisfy you.
The difficulty of this work is very low, anyone can pass the customs without thinking, although the body has strong and weak points, but the seriously reformed body does not say that it can not be used at all.
The trophy platinum is very easy, and the comparison notes a few points outside, generally two weeks can be white. Even if you take a little less ingredient in one week, three weeks doesn't take much time.
Final score, 5,6,6,3. A failing average of 5. I never thought I'd be tougher than Famitsu. If you exclude the penalty for the lazy act of directly copying the previous work. You can do 8, 8, 6, 3. A little over 6. Passed.
In short, this work is highly recommended as a 2OG biography. In every sense.
This work is not recommended as the end of the magic machine God. Also in every sense.
Further reading:
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