Kingdom of Heaven: Deliverance review: A richly detailed journey through the Middle Ages

    Kingdom of Deliverance can give high marks for its story, but the game itself is really not great, if I didn't want to know the end of the story, I would have closed the game. So I couldn't help but ask a question while playing, why not make a play with this reasonably good story?

    《天国:拯救》评测:细节丰满的中世纪之旅

    Similar to the beginning of Kingdom of Heaven, the player comes to this world as the son of a blacksmith, and soon finds that the game's opening and worldview are really good. In the beginning, players need to help their father collect debts and run errands, and there will be a small incident in the middle, you and your friends to play and make a mess. During this period, you can learn the basic operation of the game, and understand the background setting time of the world view, the commonality of the game protagonist and the player in the childhood brings people into it, and it is easy to let the player enter the carefree youth, but the difference is that the game is in the world of war.

    《天国:拯救》评测:细节丰满的中世纪之旅

    After introducing the basic gameplay of the game and several main characters, the war broke out as expected, and there was a huge gap with the previous calm, and then the protagonist witnessed the death of his parents, and he also set foot on the road to exile, and the story officially kicked off.

    《天国:拯救》评测:细节丰满的中世纪之旅

    A good opening is very important for showing the world view, because the opening not only represents the beginning of the game, but also means that it is the moment when the player needs to be most involved in the game world, and in this respect Kingdom of Salvation does a really good job. Various plots interweave with each other, while bringing the player into the world, while creating many characters, and through the escape road will bring the player into a state of powerlessness, compared to the vast medieval background, at this time the player is just an ordinary blacksmith who wants to change swords, coupled with some quite human characters, players can finally find their own place in this game.

    《天国:拯救》评测:细节丰满的中世纪之旅

    In addition, the role of the game is also quite level, the conversation with the wife in the middle of the night and the staggered army in front of the city gate, only two points to create two distinct roles, and let the player understand how the situation is. In the later story, the above advantages are well retained, and the use of some shots in this work is more mature, and the effect is very good.

    《天国:拯救》评测:细节丰满的中世纪之旅

    But compared to the shaping of excellent branch characters and supporting roles, the protagonist's dub effect is too embarrassing, no feelings do not say, the voice itself is dull enough to hypnosis, even the guards on the tower are stronger than the protagonist's dub a lot, from the plot of the performance effect is really regrettable.

    《天国:拯救》评测:细节丰满的中世纪之旅

    "Look popular, sound more popular"

    In order to make players more immersed in the game itself, Kingdom of Salvation also uses a sword fighting system, where players can attack in multiple directions, and make corresponding actions such as blocking and parading. Players familiar with the action will know that this kind of combat is more suitable for single combat, so in this game, the difficulty of fighting against two or more enemies skyrocketed, but this is the more realistic combat experience.

    《天国:拯救》评测:细节丰满的中世纪之旅

    Compared with some of the unreasonable design of the "small games" such as unlocking or stealing, the combat experience is really good, because these small games did not play the role of embellishments in the game, but let the player feel headache and do not want to touch, especially unlocking and stealing gameplay, there is no sense of the plot and itself is relatively boring.

    《天国:拯救》评测:细节丰满的中世纪之旅

    Bringing in a strong sense of the plot and the "plain" combat system cross-presented a very good sense of engagement, but the endless small bugs in the game have kept the player from the sense of engagement, said are some common problems, but still very serious impact on the game experience, such as you can open the door after the horizontal force of a dog can not interact, Then you watch the NPC card pass by, but you are blocked by a dog, the mood must not be too good.

    The same problem also occurs in the terrain, the player will be stuck by some air bricks, can only hope that after jumping can get stuck to the model, otherwise can only re-read the file, and then count the very frequent black screen reading bar in this game, the original coherent world and plot on the slow rhythm of a little cut.

    《天国:拯救》评测:细节丰满的中世纪之旅

    Secondly, the operation in the game is too cumbersome, for example, you will not take the initiative to draw a sword after entering the battle, the player will enter the battle in the state of bare hands, and then click the draw sword button.

    Drawing a weapon is an important action in RPGS, and often ensures that the most versatile weapon is drawn in the first place, because in most cases you can save a step, and if you encounter a special situation, you can treat it differently. If each weapon had to be drawn separately, it would have been an unnecessary step, and Kingdom of Salvation did exactly that, requiring players to add one more button at the beginning of each battle, perhaps because the production team wanted to encourage players to seize the sword empty-handed. But what this does in exchange for is the tension of the fight, and the pressure of the first to draw the sword, just from the direction of the sense of substitution has a positive effect.

    《天国:拯救》评测:细节丰满的中世纪之旅

    Just the joke ends here, in addition to the sword drawing game there are a lot of disturbing the sense of operation design, such as eating to long press, lose things to long press, according to the reason the player eat food this action is not worth "long press" value. But "Kingdom of Salvation" is like letting the player every time to pull out the weapon, or let the player must long press to eat food, and this is obviously unnecessary, there may be a key conflict with other functions, but I want to eat food must be the most versatile function.

    《天国:拯救》评测:细节丰满的中世纪之旅

    "There seems to be no key conflict between eating and throwing away."

    In addition, in order to allow players to have a stronger sense of medieval substitution, the game has also made a lot of changes in the system, so that the whole is full of details, coupled with this quite grounded localization work, players are still relatively easy to see a dirty medieval, compared with some medieval games, Kingdom of Salvation is excellent at the level of representation and realism. However, it does not do well on some information guidance, the character UI is gorgeous and retro, but like the problem of operating sense, it is not fast enough to understand specific information.

    《天国:拯救》评测:细节丰满的中世纪之旅

    "There's a lot of detail in the game."

    Overall, Kingdom of Salvation has a pretty good idea in terms of story and combat, as well as the role-playing system, making it an unavailable part of the game, which is very encouraging. However, it is easier for players to find holes in the mission logic and mission chain, giving some discounts to the sense of substitution, but compared to the endless bugs, these are understandable.

    At present, the problem of the game is that the operation is too poor, coupled with the slow pace of the game itself and the details are very much, and the combination of many factors makes the rhythm of the entire game Mired in the mire, so that the advantages are not so prominent, and the optimization is not very good. For such a story, perhaps a drama is more suitable, for such a game, its own game experience can not say too good.

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