Legitimate game price of which the mystery, each link is how to divide the account?

    Why does Assassin's Creed cost $60 and Mario Galaxy only $50? Obviously the main reason is that development costs are slightly different, but at the same time, have you ever wondered if there are other things that might be limiting the price of a game?

    Take a look at the pie chart below and let me briefly explain how the amount of money you spend to buy a legitimate copy is divided among each company/individual.

    Art/Design: 25% (about $15)

    Art/design expenses

    The main part of the game. Some game character modeling or setting may be outsourced to places where labor is relatively cheap, such as China or India.

    Programming And Engineering: 20% (approximately $12)

    Programming and game engine production costs

    Retail: 20% (about 12)

    Retailer profit

    Retailers have to eat, too, and make profits. To major US retailers such as EB games or Best Buy

    Console Owner Fee: 11.5% (approximately $7)

    The hardware vendor's platform usage fee

    Every game released on Microsoft, SONY, and Nintendo's platforms has to be paid to the hardware maker for every sale of the platform.

    Marketing: 7% (about $4)

    Marketing expenses

    If it is a masterpiece, the cost may be relatively low, and some new works will be relatively high for the first time.

    Market Development Fund: 5% (about $3)

    Market development expense

    E-magazines, web banners, outdoor events, road shows, TV commercials, etc. all cost money.

    Manufacturing Costs, Packaging: 5% (about $3)

    Manufacturing expense

    Licensing: 5% (approximately $3)

    Authorization fee

    NBA stars, football giants, Marvel animated characters film adaptation and so on.

    Publisher profit: 1.5% (approximately $1)

    Producer's remuneration

    If the game sells very well, the compensation will be increased, in order to promote the motivation of the team.

    Distributor: 1.5% (approximately $1)

    Publisher's profit

    Corporate Costs (quantitative analysis, management overhead): 0.3% (about $0.20)

    Miscellaneous (including quantitative analysis and general maintenance costs)

    Usually this is a small part of it, but if it is as popular as GTA, it can be a good feeling.

    Hardware development costs: 0.05% (less than $0.03)

    Upfront hardware development costs for the game

    In some countries, however, there is a different situation: games are released before they are officially released, and players are also rushing to a form of game software called "bulk disc". In general, if this happens, the various distribution ratios listed above have no meaning.

    In fact, making a game is very costly and manpower, a game "birth" is not easy, so easily pirated. For the sake of the game industry, especially Chinese single-player games, we should "despise" piracy starting with ourselves.

    No introduction yet....

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