"Shadow of the Tomb Raider" review: Smile in the face of danger, how can you stand still

    Lara Croft is a well-known "archaeologist" in the game industry. From games to movies, animations to novels, the creation and re-creation around her has never been less. In 2016, the theme of PAX EAST's live video broadcast was "Lara Croft, the undisputed Queen of gaming." It is no exaggeration to say that Laura is the female image standing at the top of the pyramid of the game industry in this era, and its penetration and influence are few people can match. Even a now-ubiquitous web site like Nude Raider, gentleman mods generated millions of daily traffic in 1996, when information technology was just starting to take off.

    From the reboot of the Tomb Raider in 2013 to the limitedtime exclusive Rise of the Tomb Raider in December 2015, two years ago, the goddess of the hearts of players Lara Croft met us with her new work Shadow of the Tomb Raider. As the final chapter of the reboot trilogy, Lara will be active in the jungle, the tomb, near Peru, visit Paititi, contact the most mysterious of the end times legend - the Mayan prophecy.

    Inheriting the high level of production of the previous work, the quality is still a little stronger

    If you think the first two games of the new Tomb Raider trilogy are very fun, and you are willing to go through the game more than once, then you can rest assured that you can buy and buy, as an 18-year-old game, although it will be compared with the works of a few years ago will be very embarrassing, but it is really only strong. The ancient magic weapon may not be as good as a mass production fruit knife now, isn't it?

    "Shadow of the Tomb Raider" has the best picture of this generation, the beauty of the site editing are top, many people say that Laura is ugly, but beauty and ugliness such subjective things are difficult to judge the basis, and the quality of the landscape, the construction of the scene is exquisite is obvious.

    《古墓丽影 暗影》评测:微笑面对危险,怎么能够停滞不前

    The proportion of the mechanism to solve the puzzle has greatly increased in this work, although the mechanism of this work is a little boring because it is mostly around the rope bow and arrow, which leads to high repetition in the later decryption, but the impatience of this operation will always be defeated by the unexpected tube card design, I always admire these ingenious designs, and the familiar feeling of "seeing the tomb for the first time, I don't know where to start" has returned. The Tomb is back, Lara is back, and it's the same Tomb Raider I know.

    《古墓丽影 暗影》评测:微笑面对危险,怎么能够停滞不前

    The missing elements of the new tomb series that have been criticized for years have been changed in this game, it is no longer an island to survive in the skin of the tomb, the cemetery challenges so much that it can even accompany you to spend a complete holiday, the organ is no longer exists for the sake of existence, metaphysics, its meaning has become more appropriate to the environment.

    The most satisfying thing about this game is the camera system. How fun is it? Near the weekend, I remember that there is work to do, evaluation to send, and must be nagged by colleagues, but see all kinds of parody selfies on Twitter and Weibo, and then the trouble problem has been thrown to the cloud nine, smile in the face of danger, how can you stop (why can you send voice??) .

    《古墓丽影 暗影》评测:微笑面对危险,怎么能够停滞不前

    Adhering to the "Rise", this Laura is still Yang Monroe teacher dub, the level of the high can not feel the sense of violation, Yang teacher a mouth I can think of Laura's breathing....

    From any point of view, this game is the most completed and institutionalized series of works, compared to the high-quality previous games, the level is a little bit stronger. In 2013, "Tomb Series" in order to meet the market to make self-innovation restart, moderate and mild changes to make it successful to the public, the level of this work is still above it, probably "instant hot coffee added a piece of sugar so much".

    But instant coffee may not be everyone's cup of tea.

    All that is reserved, the change of a not pull.... Nothing has changed.

    The series of games usher in the final chapter, or reveal the foreshadowing clues to detonate the Level of the entire work; Or high open low ordinary. After finishing the game, I have to admit that the plot of Shadow of the Tomb Raider is very dull. Questions like "Why did the leopard let Lara go?" Such a problem that can only be explained by romance has been asked all over the forum. The main plot is dull, the secondary plot is complicated, and as the final chapter, it lacks the necessary connection with the previous work. It should be said that the plot of Shadow of the Tomb Raider and the previous two works have a sense of separation, and the connection between the sequel is not smooth. This may be due to the departure of Rhianna Pratchett, the writer of the first two games, resulting in Shadow of the Tomb Raider lacking the historical weight that should belong to the enduring IP of more than 20 years. If "Shadows" were a book of its own, it would make sense, but as the final chapter of a trilogy, it's a little sloppy.

    But the rebooted Tomb Raider franchise has gone from a puzzle adventure to an action adventure. Adventure, and the plot of the action game, just to tell you "why hack" isn't it? If that makes it easier for old tomb fans...

    《古墓丽影 暗影》评测:微笑面对危险,怎么能够停滞不前

    Two omnipotent climbing axes, an iconic recurving bow, a hook rope hanging on the waist, the new game still returns with the old three, the combat system continues to follow the previous game, and rich in stealth, camouflage, assassination and other details, the use of "survival instinct" in the battle scene can avoid the enemy's sight to completely plan a route to resist the melee, This idea of playing with enemies between clapping is also quite good, using bunkers, tree trunks, hook locks to complete the assassination, these look very Coooool actions to get players to get no small satisfaction.

    I can't wait to say to myself, "Good for you, join." But after a while, I realized it was "P90 RUSH B, GoGoGo."

    《古墓丽影 暗影》评测:微笑面对危险,怎么能够停滞不前

    The addition of new mechanics didn't make the game more interesting, and the gameplay that was supposed to make the system more creative made the combat boring, basically because it made it too easy. Although it is difficult to say, but obviously with the current degree of AI intelligence, you can "assassinate" his accomplices under its nose, and even wear your big boots all the way to the enemy side can still meet the assassination conditions, the game CG like "Assassin's Creed" stealth, assassination I did not realize, But Assassin's Creed does have its fair share of signature deaf and blind characters.... Hunting is too easy and offers too little sense of accomplishment.

    The overall fighting style of the game is the same as the previous game is still based on medium and long range, the main melee weapon that can be used after losing the stealth state is still the climbing axe that can be used for anything, it can pry doors at the bottom of the sea can insert walls out of thin air can chisel doors open lanes in ruins, and it will become particularly unreliable only when fighting. In the game, there will be a large number of humans and animals who are mainly close to the battle, and they will rush towards you, while Laura's evasive action is still as awkward as it was a few years ago, divided into two sections and the camera is shaking heavily. Under the game's mandatory third person, the close-range combat perspective will become quite chaotic and difficult to control, and the game has no crisis indicator. If there is a remote enemy at this time, the player will be scrambling to make the correct operation, most of the time the player is fighting to move in the opposite direction in order to create a distance to create output space, and once in the middle and far distance, Laura and as if killing God objects, pistols, rifles, shotguns, Molotov cocktails fear arrows, hanged strangle drowned. The unreliable melee is in sharp contrast to the overly aggressive tug of war, and the game does not strike a good balance in combat style.

    Sound familiar, don't they? Although the level of this game is still above the previous game, the excellent places have become better, but the things that should be changed over the years have not been changed: Poor jump, landing, and climbing decisions, view movement in battle and mechanism scenes, and semi-open-ended design increase the exploration and collection elements, but it also ruins the flow of the main story, and abrupt side missions always interrupt your main journey, and the problems are the same. It is difficult to say that after 2 years, the player is waiting for a high-level new work, or an old new large-scale DLC, stable and no progress.

    Why don't I take water into the world? Hey, do you really like dealing with those big eels?

    Conclusion

    Take "Marvel Spider-Man" as an example, although it has been criticized but there is no doubt that its innovation and creativity are the best in the past, and this work has made something that should be in 2018. Regardless of feelings, a complete victory over the old works is an important measure of the series.

    In contrast, "Shadow of the Tomb Raider", even compared with 13 years of work can not take advantage, screen, scene these hardware upgrades can not change the core problem of no change in the game, what degree of fun before, and now this degree, although the game is not innovative is not a shortcoming, but for the final chapter of a series, it is just a passing grade. The cultural significance of the final chapter of Shadow is too heavy for a 20 year IP, and I don't understand why it is successful without losing its level. Shadow of the Tomb Raider is a good work but not a masterpiece.

    In this way, this game is suitable for the "Tomb Raider" series of fans and do not support the "game must be innovative" crowd, very suitable for players who have not played the previous game into the pit, fun is certainly fun, and there are indeed many places are not satisfactory, here is not recommended to like to give the game "outside of its own value, label, culture" player groups, watching the crowd suggested to start after folding, The current game content and price do not match, 8 points.

    《古墓丽影 暗影》评测:微笑面对危险,怎么能够停滞不前

    No introduction yet....

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