Warhammer: Chaos Bane Trial review: Standard but slightly monotonous

    From strategy games to action games, from the Middle Ages to space, Warhammer has expanded its own charm with its rich world view setting and constantly introducing new game types, and this time we are very honored to participate in this new series of Warhammer: The PS4 playtest for Chaos Bane, produced by How To Survive/ Survival Guide developer Eko Software and published by BigBen Interactive, is the first ARPG in the Medieval Warhammer series.

    《战锤:混沌祸根》试玩评测:标准但稍显单调

    The game is set in the epic "The Great War" period of Warhammer history, and the test content until the player clears the Imperial sewers in the first chapter, the game can choose from four classes: Imperial swordsman, high precision Mage, dwarf butcher and wood Ranger, but the latter two are not available to play this time.

    In terms of the first two Warhammer: In addition to the basic skills, the game can use the right joyske to control the special mechanism of the occupation, such as warriors can use shield collision, mages can freely control their own legal ball, this design idea should be retained in the future occupation, fully mobilize the enthusiasm of players to operate is a worthy of encouragement. However, this design did not have strong positive feedback in the testing phase, so it has not played its due role.

    《战锤:混沌祸根》试玩评测:标准但稍显单调

    Each skill in the game can get an enhanced version as the player's level increases. In order to avoid players mindlessly choosing higher-level skills, there is a restriction in the game. The more powerful skills cost more points, and it means that under ideal conditions, the game will appear in many different schools to enrich the player's choices. The equipment system retains the entry attributes of traditional RPG games, the game has both passive skills and talent trees, by choosing both to clear their direction, plus random equipment entries to improve the game's durability to a certain extent.

    In terms of the above, the design of the game's skills and class mechanism focuses on building a variety of builds, but another problem is that the lack of connection between skills leads to the selection of the best skills for single use at present, and some other interesting designs are not well used, and can be looked forward to the next development.

    《战锤:混沌祸根》试玩评测:标准但稍显单调

    "Equipment by town"

    The skills as a whole are in the fantasy realistic style, such as the swordsman's most cool skill is to plant the flag, and other are different types of melee skills, which is actually relatively rare, because the game as a brush will choose cool style in the performance of skill design to stimulate the player's nerves, so that it can get stimulation in the relatively repetitive game mode. So this simple style is particularly conspicuous, but this point has good and bad, the advantage is that it respects the background setting of the role, the disadvantage is that it will be boring for a long time. This style is good but needs a better representation to solve the problem of aesthetic boredom.

    In fact, the combat boring can also be solved by the design of the environment and the enemy, through the external environment to stimulate the players' nerves is also a desirable thing, the main battle scene in this test in the classic sewer, the overall environment "war hammer" wind restore very well.

    《战锤:混沌祸根》试玩评测:标准但稍显单调

    It may be due to the Beta that some visually attractive scenes are not used well, and there are very few environmental interactions on the map other than smashing cans, which is disappointing, but it is worth mentioning that the game can fly dead bodies under the bridge, so more environmental interaction elements may be added later. Monster design is still very distinctive, such as combination, healing and poisoning skills, many monster attack methods are also different, this piece is better, it is not difficult to see that the game is relatively durable in the difficult mode in the future. After the trial and completion of the game can be explored mode, the mode of the game in addition to the "dungeon arrangement" there are random events, many types of events can enrich the player's game experience to a certain extent.

    《战锤:混沌祸根》试玩评测:标准但稍显单调

    "The son of Dirt in the process of merging."

    Overall, in this test, Warhammer: The performance of Chaos is OK, ARPG game should have some elements he has, the game as a whole is very retro, more in the classic framework of ARPG innovation, so in the professional design and monster design and other aspects of the show unique, in the large system can be seen that this game is not particularly open, following the old road of ARPG classic system, So it still needs further development to bring out more charm, so far this game is pretty standard but not memorable.

    The next test for Warhammer: Chaos Bane will be in mid-April, when the official Chinese language will be updated.

    No introduction yet....

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